Issue Data
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Issue #11940: [Dragonborn] decapitation not working properly (cultist, morag tong, chitin)
Sometimes when decapitating cultists their head and mask and stuff stay on, but odd little bloody thing rolls away attached to an invisible head. Probably needs work with 3DS Max and some fiddling with an ARMA form in the CK. MadCat221 suspects that some dismember partitions weren't set up correctly. (UDBP#1.9, 1.14)
Same non-dismembering behaviour has also been seen with Morag Tong helmets, and may also be true for the (light) Chitin helmets (UDBP#1.40). There is second hand information (that has not been verified) of this happening to anyone wearing full head covering such as city guards or Stormcloak soldiers (UDBP#1.17). |
Found the other report I was thinking about when I filed this bug. It's about decapitated Argonians missing their head textures. Here's the old <a href="http://www.afkmods.com/index.php?/tracdown/issue/866-head-texture-missing-on-decapitated-argonians/">bug report</a>.
Solution is to change the DismemberBodyPart of all full-faced helmets. So, I need help determining which helmets those are.
So far I know;
- daedric
- dragonpriest helms (was this done already?)
- dwarven
- imperial fullfaced
- stormcloaks
- execution hood
- chitin (morag tong is same mesh)
- cultist mask
(Ebony and NordPlate are already set properly).
So far I know;
- daedric
- dragonpriest helms (was this done already?)
- dwarven
- imperial fullfaced
- stormcloaks
- execution hood
- chitin (morag tong is same mesh)
- cultist mask
(Ebony and NordPlate are already set properly).
I also found:
- Steel Plate Helmet
- Shellbug Helmet
- Dawnguard Full Helmet
- All Guard helmets (Eastmarch, Falkreath, Hjaalmarch, Markarth, Pale, Riften, Solitude, Whiterun, Winterhold)
- Bonemold Helmet + Improved Bonemold
- Steel Plate Helmet
- Shellbug Helmet
- Dawnguard Full Helmet
- All Guard helmets (Eastmarch, Falkreath, Hjaalmarch, Markarth, Pale, Riften, Solitude, Whiterun, Winterhold)
- Bonemold Helmet + Improved Bonemold
Thanks NightStar.
<a href="http://www.afkmods.com/index.php?/files/file/733-bug-11940-decapitation-issues/">Fixed meshes</a> (dismember skin partitions) on the following helmets that cover the full face/head.
For Dragonborn:
---------------------
* Cultist Masks
* Chitin helmets - light and heavy
* Bonemold helmets
For Skyrim:
----------------
* Daedric helm
* All Dragonpriest masks
* Dwarven helmet
* Imperial Fullfaced helmet
* Stormcloak (guard helmets)
* Execution Hood
These ones were looked at and deemed already correct:
----------------------
* Ebony helmet
* Steel NordPlate helmet
* DB - Miraaks Mask
* DB - Acolyte Masks
* DG - Shellbug helmet
* DG - Dawnguard full helmet
This fix does not include the other Argonian head issue.
<a href="http://www.afkmods.com/index.php?/files/file/733-bug-11940-decapitation-issues/">Fixed meshes</a> (dismember skin partitions) on the following helmets that cover the full face/head.
For Dragonborn:
---------------------
* Cultist Masks
* Chitin helmets - light and heavy
* Bonemold helmets
For Skyrim:
----------------
* Daedric helm
* All Dragonpriest masks
* Dwarven helmet
* Imperial Fullfaced helmet
* Stormcloak (guard helmets)
* Execution Hood
These ones were looked at and deemed already correct:
----------------------
* Ebony helmet
* Steel NordPlate helmet
* DB - Miraaks Mask
* DB - Acolyte Masks
* DG - Shellbug helmet
* DG - Dawnguard full helmet
This fix does not include the other Argonian head issue.
The Dragonborn portion of this bug has been fixed for UDBP 1.0.4.
The cultistmask nifs reported on this bug in the changelog are not actually included in the Dragonborn Patch. Perhaps they were overlooked?
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