Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Dragonborn DLC
Category: Meshes
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By NightStar on Feb 9, 2013 1:07 pm
Closed By Arthmoor on Oct 16, 2013 3:35 am
Resolution: Fixed

Issue #11940: [Dragonborn] decapitation not working properly (cultist, morag tong, chitin)

 
Sometimes when decapitating cultists their head and mask and stuff stay on, but odd little bloody thing rolls away attached to an invisible head. Probably needs work with 3DS Max and some fiddling with an ARMA form in the CK. MadCat221 suspects that some dismember partitions weren't set up correctly. (UDBP#1.9, 1.14)


Same non-dismembering behaviour has also been seen with Morag Tong helmets, and may also be true for the (light) Chitin helmets (UDBP#1.40). There is second hand information (that has not been verified) of this happening to anyone wearing full head covering such as city guards or Stormcloak soldiers (UDBP#1.17).

Comments

7 comment(s) [Closed]
NightStar said:
 
Found the other report I was thinking about when I filed this bug. It's about decapitated Argonians missing their head textures. Here's the old <a href="http://www.afkmods.com/index.php?/tracdown/issue/866-head-texture-missing-on-decapitated-argonians/">bug report</a>.

Hana said:
 
Solution is to change the DismemberBodyPart of all full-faced helmets. So, I need help determining which helmets those are.

So far I know;
- daedric
- dragonpriest helms (was this done already?)
- dwarven
- imperial fullfaced
- stormcloaks
- execution hood
- chitin (morag tong is same mesh)
- cultist mask

(Ebony and NordPlate are already set properly).

NightStar said:
 
I also found:
- Steel Plate Helmet
- Shellbug Helmet
- Dawnguard Full Helmet
- All Guard helmets (Eastmarch, Falkreath, Hjaalmarch, Markarth, Pale, Riften, Solitude, Whiterun, Winterhold)
- Bonemold Helmet + Improved Bonemold

Hana said:
 
Thanks NightStar.

<a href="http://www.afkmods.com/index.php?/files/file/733-bug-11940-decapitation-issues/">Fixed meshes</a> (dismember skin partitions) on the following helmets that cover the full face/head.

For Dragonborn:
---------------------
* Cultist Masks
* Chitin helmets - light and heavy
* Bonemold helmets

For Skyrim:
----------------
* Daedric helm
* All Dragonpriest masks
* Dwarven helmet
* Imperial Fullfaced helmet
* Stormcloak (guard helmets)
* Execution Hood

These ones were looked at and deemed already correct:
----------------------
* Ebony helmet
* Steel NordPlate helmet
* DB - Miraaks Mask
* DB - Acolyte Masks
* DG - Shellbug helmet
* DG - Dawnguard full helmet

This fix does not include the other Argonian head issue.

Arthmoor said:
 
The Dragonborn portion of this bug has been fixed for UDBP 1.0.4.

Arthmoor said:
 
Vanilla portion of this is now fixed for USKP 1.3.3.

TechAngel85 said:
 
The cultistmask nifs reported on this bug in the changelog are not actually included in the Dragonborn Patch. Perhaps they were overlooked?

Showing Comments 1 - 7 of 7