;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 3 Scriptname DLC1_QF_DLC1WE06_01017867 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Actor4 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Actor4 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Actor3 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Actor3 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TravelMarker1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TravelMarker1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Actor1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Actor1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY myHoldSons ;ALIAS PROPERTY TYPE LocationAlias LocationAlias Property Alias_myHoldSons Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY myHoldImperial ;ALIAS PROPERTY TYPE LocationAlias LocationAlias Property Alias_myHoldImperial Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY myHoldContested ;ALIAS PROPERTY TYPE LocationAlias LocationAlias Property Alias_myHoldContested Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TravelMarker2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TravelMarker2 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Actor2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Actor2 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Actor6 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Actor6 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY myHoldLocation ;ALIAS PROPERTY TYPE LocationAlias LocationAlias Property Alias_myHoldLocation Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TRIGGER ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TRIGGER Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Actor5 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Actor5 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE WEScript Quest __temp = self as Quest WEScript kmyQuest = __temp as WEScript ;END AUTOCAST ;BEGIN CODE ;debug.trace(self + "stage 0") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE WEScript Quest __temp = self as Quest WEScript kmyQuest = __temp as WEScript ;END AUTOCAST ;BEGIN CODE ;debug.trace(self + "stage 255, calling DeleteWhenAble() on created aliases") Alias_Actor1.GetReference().DeleteWhenAble() Alias_Actor2.GetReference().DeleteWhenAble() Alias_Actor3.GetReference().DeleteWhenAble() Alias_Actor4.GetReference().DeleteWhenAble() Alias_Actor5.GetReference().DeleteWhenAble() Alias_Actor6.GetReference().DeleteWhenAble() ;debug.trace(self + "stage 255, calling ReArmTrigger() on trigger" + Alias_Trigger.GetReference()) (Alias_Trigger.GetReference() as WETriggerScript).ReArmTrigger() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment