;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 17 Scriptname QF_dunEmbershardQST_000B6FEF Extends Quest Hidden ;BEGIN ALIAS PROPERTY BridgeBandit02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BridgeBandit02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AlertBandit01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AlertBandit01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BridgesLever01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BridgesLever01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LootRoomGuard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LootRoomGuard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AlertBandit02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AlertBandit02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BridgeBandit01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BridgeBandit01 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN CODE stop() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE ;Set if the player comes in the expected way. ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN CODE ;Gets set when the lever for the two bridges gets pulled if (Alias_BridgeBandit01.GetActorRef()).isDead() == 1 && (Alias_BridgeBandit02.GetActorRef()).isDead() == 1 && GetStageDone(30) == 0 ;Start Bandit Alert scene ;debug.messagebox("BridgeBandits are dead, start AlertBandits scene") Alias_AlertBandit01.GetReference().Enable() Alias_AlertBandit02. GetReference().Enable() AlertBanditsSCENE.Start() else ;Do Nothing ;debug.messagebox("BridgeBandits aren't dead, not start AlertBandits scene") endif ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE ;Set if the player comes in the unexpected way. SetStage(40) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment scene Property AlertBanditsSCENE Auto