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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Items
Assigned To: Nobody
Platform: PC
Severity: Low
Votes: 0
Watching: N/A
Opened By DayDreamer on Dec 10, 2012 10:54 pm
Closed By Arthmoor on Jan 15, 2013 5:08 pm
Resolution: Fixed

Issue #8125: "DO NOT DELETE" box that some merchants sell

 
http://forums.bethsoft.com/topic/1429096-relzwipz-unofficial-skyrim-patch-thread-19/page__view__findpost__p__21927419

http://elderscrolls.wikia.com/wiki/Do_Not_Delete

Reports that some merchants are selling their chest:
Sold by Adrianne Avenicci
Sold by Arcadia
Sold by Belethor
Sold by Ulfberth War-Bear

FormID:
C7316 (value 200)
EA5C5 (value 250)
103370 (value 500)
10C762 (value 500)

[Again, not seen myself, just reporting]

Comments

15 comment(s) [Closed]
NightStar said:
 
I've seen few of these boxes. Arcadia has had them several times and I've even bought the one being sold by Belethor. I did sell it back to him in fear of upsetting his cosmic balance. He haven't offered to sell one after that.

MadCat221 said:
 
During investigations into another bug, it appears to be involved in Thieves' Guild radiant quests somehow.

Arthmoor said:
 
Yes, but why are some of them suddenly coming up for sale but others aren't?

Quarn said:
 
Looks like it might be related to Speech's Merchant perk as well...

IMO I think they should all be set to unplayable and set their weights to 0 in case anyone had acquired them.

"Do Not Delete" items include: TGCrownValueItem, TGRFOValueItem, TGRGeneralValueItem, TGTQ03ValueItem.

MadCat221 said:
 
That fix should be tested by playing through whichever TG quests appear to be involved to make sure they aren't broken afterwards.

NightStar said:
 
I just had Arcadia offering her Do Not Delete chest. This is the third different character I see this with. I started this character with USKP1.2.7 beta and she's the only one who isn't member of the Thieves Guild, hasn't even been to Riften. She, however, unlocked the Speech perk Merchant just before this happened. I'm pretty sure the other two characters I've encountered this with had also unlocked Merchant.

The chest prevails through quitting to desktop, loading a save and spending three days elsewhere. Experience tells though that it will disappear at some point.

When starting the gaming session, I *think* I loaded a save where my character was already inside Arcadia's shop. That might be a contributor to this bug, or not.

EDIT: Arcadia still offers the chest and has been selling it since she first got it. It's now months later ingame. (Mar 30)

shamurai7 said:
 
Ysolda who has taken over Belethors shop is selling hers.
I have done zero TG quests and have none of the speechcraft perks. She has it everytime i go there.

tyrel68 said:
 
<p style="margin-left:40px;">could the fact it has the keyword vendoritemgem be the issue?
<p style="margin-left:40px;">
<p style="margin-left:40px;">having this and the fact it has weight and is playable its not shocking the game freaks out and uses it

NightStar said:
 
Related <a href="http://www.afkmods.com/index.php?/tracdown/issue/13128-do-not-delete-box-in-barter-window/">Bug #13128</a> (duplicate).

maboleth said:
 
This is also documented on the wiki: <a data-ipb='nomediaparse' href='http://elderscrolls.wikia.com/wiki/Do_Not_Delete'>http://elderscrolls.wikia.com/wiki/Do_Not_Delete</a>

I don't know if this needs fixing or is an easter-egg like feature.

tyrel68 said:
 
definitely not an easter egg imo

PrinceShroob said:
 
Tag them with VendorNoSale?

NightStar said:
 
Related <a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/tracdown/issue/14562-do-not-delete/'>Bug #14562</a> (duplicate).

Arthmoor said:
 
So I dunno if this was already known or not but these "DO NOT DELETE" items are sitting in locations that are targets for various "steal stuff" Thieves Guild quests. Objects which are dynamically generated and placed at special markers.

When stolen, they set of a scripted theft alarm which is using these chests to determine the value for that alarm.

Theoretically this means we SHOULD be able to mark them as unplayable but it would definitely need testing.

Arthmoor said:
 
Fixed for USKP 2.0.4.

This will need to be tested thoroughly during the 204 beta period.

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