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Block Runner works by setting the bPerkShieldCharge flag in the "Boolean Graph" which as far as I can determine, has something to do with Havok animations. The flag just tells the engine that the player can do it -- where the action is defined I'm not sure. I can't find anything about it in the Gameplay\Animations dialogue. It's probably buried in some Havok file.
BlockBashSprint (Actors\Character\Behaviors\0_Master.hkx\ActionSprintStart\SprintRootStart) probably needs a condition to prevent it from being activated while sneaking (Like SprintStart), however.
BlockBashSprint (Actors\Character\Behaviors\0_Master.hkx\ActionSprintStart\SprintRootStart) probably needs a condition to prevent it from being activated while sneaking (Like SprintStart), however.
You also move at full speed when aiming the bow with Block Runner. USKP#27.47
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BlockBashSprint will need another condition to prevent this.
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BlockBashSprint will need another condition to prevent this.
I don't suppose you guys know what can be used to edit the havok files?
Block Runner and Shield Charge fixed for USKP 1.3.2.
Neither one of them was checking to be sure the player wasn't in sneak mode before allowing them to be applied.
Neither one of them was checking to be sure the player wasn't in sneak mode before allowing them to be applied.
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