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I have to strongly disagree with adding a completely new set of gloves via the USKP. This is not a bug.
Your objection is noted, but this qualifies as a bug since it clips with all known outfits and the only viable solution is to create a new set.
Granted, creating a "new" of anything is outside the norm, especially with meshes, but it's not without precedent, and is only done when there's no other solution.
Granted, creating a "new" of anything is outside the norm, especially with meshes, but it's not without precedent, and is only done when there's no other solution.
OK then. I'll make some new gloves for the robes. For bug-fixing sake, I'll just make them the same as the farm gloves; unless anyone has other suggestions.
For what is worth, my main concern will be compatibility with the mage robes (obviously
) so no "oh mai, they don't work with outfit x!" Though knowing how OC I am, I'll try and do that (at least the Vanilla ones).
For what is worth, my main concern will be compatibility with the mage robes (obviously

To differentiate them from the regular gloves and to imply their intended use, could they be named Mage Gloves or Mage's Gloves?
Related <a href="http://www.afkmods.com/index.php?app=trac&module=issues&section=issues&do=view&id=12842">Bug #12842</a> (closed as duplicate).
<blockquote class="ipsBlockquote" data-author="NightStar" data-time="1371472406">
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To differentiate them from the regular gloves and to imply their intended use, could they be named Mage Gloves or Mage's Gloves?
</blockquote>
That would be my guess too, but it's up to Arthmoor how to handle the actual CK work, I'll just provide the meshes.
<div>
To differentiate them from the regular gloves and to imply their intended use, could they be named Mage Gloves or Mage's Gloves?
</blockquote>
That would be my guess too, but it's up to Arthmoor how to handle the actual CK work, I'll just provide the meshes.
Naming them is the easy part - Mage's Gloves works for me 

<a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/files/file/820-fix-for-bug-12984/'>Fix.</a>
Fixed for USKP 2.0 (let the wailing of the fix purists begin)
To facilitate making them available to the player, they are now added to LItemClothesAll, Enthir will sell them at the College, and there are 4 loose pairs available. 2 in the Hall of Attainment, 2 in the Hall of Countenance. They will use the same ground model as farmer's gloves.
To facilitate making them available to the player, they are now added to LItemClothesAll, Enthir will sell them at the College, and there are 4 loose pairs available. 2 in the Hall of Attainment, 2 in the Hall of Countenance. They will use the same ground model as farmer's gloves.
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