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Related Issues: 36638
<a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/gallery/image/1299-distorted-skeever/'>http://www.afkmods.com/index.php?/gallery/image/1299-distorted-skeever/</a>
Were those logs intended to be that heavily distorted ? I don't think so, but that's debatable.
Were those logs intended to be that heavily distorted ? I don't think so, but that's debatable.
Just a point of order - are you doing these edits against the USKP copy of the mesh? I'm pretty sure we have other corrections that were done prior to this, and obviously we don't want to lose those 

I'm always checking the latest USKP first, but I will also add a note to the download page when I upload a fix.
While the previous version of this mesh has fixed collision, I need to redo it anyway. It was done with a previous version of ChunkMerge and I ended up messing up the materials for each of the chunks. Besides I wanted to redo a lot of the old collision fixes anyway because ChunkMerge has matured considerably.
I will fix both at the same time.
I will fix both at the same time.
meshes\architecture\solitude\sthe winking skeever.nif
I've fixed the issues pictured but I'm also making some finishing touches on the collision redo.
My old collision (currently in USKP) made everything stone, which is not very accurate. However, the vanilla collision does not have glass material in front of the windows, so the areas that are wood (the windows above the first floor) will have arrows stick in them.
My redone collision is restoring the separate wood / stone materials, and also adding small planes with glass material in front of all the windows so that arrows do not stick into them. So arrows will stick into the wood parts (they bounce off currently) but also bounce off the glass areas (whereas they would stick in the vanilla collision).
My old collision (currently in USKP) made everything stone, which is not very accurate. However, the vanilla collision does not have glass material in front of the windows, so the areas that are wood (the windows above the first floor) will have arrows stick in them.
My redone collision is restoring the separate wood / stone materials, and also adding small planes with glass material in front of all the windows so that arrows do not stick into them. So arrows will stick into the wood parts (they bounce off currently) but also bounce off the glass areas (whereas they would stick in the vanilla collision).
<div>[sharedmedia=downloads:files:1298]
Fixed this error, plus redid my previous collision fix, and found some other errors.
Fixed this error, plus redid my previous collision fix, and found some other errors.
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