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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Dragonborn DLC
Category: Actors
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 24, 2014 11:36 pm
Closed By Arthmoor on Feb 26, 2014 11:48 pm
Resolution: Fixed

Issue #14953: Bilgemuck stuck in place at Thirsk Hall when Nords take over

 
Bilgemuck seems to be stuck in place near the forge at Thirsk Hall on Solstheim and can't be interacted with. I thought that he was only supposed to be there if you side with the Rikelings.



[<a href="http://www.afkmods.com/index.php?/gallery/image/1803-bristleback-at-thirsk-hall/">screenshot</a>]



[<a href="http://www.afkmods.com/index.php?/files/file/1108-save-for-bug-14953/">save file</a> -- if needed]

Comments

3 comment(s) [Closed]
Arthmoor said:
 
The SQS output of your save indicates you completed the following stages of DLC2MH02:

0 - The startup.
10 - Riekling chief asked for your help.
15 - You gave meat to Bilgemuck.
17 - You were asked to speak to the chief after bringing Bilgemuck back.
20 - You were asked to bring him 10 scathecraw.
205 - You sided with the Nords to retake the hall.
210 - Quest terminates claiming you failed to help the Rieklings.

So unless something really very strange happened, what you have here is a case of bringing Bilgemuck back and then turning on the Rieklings afterward.

Simple fix though. He should be disabled in 205 if this has happened.

Arthmoor said:
 
Fixed for UDBP 2.0.2.

BlackPete said:
 
<blockquote class="ipsBlockquote" data-author="Arthmoor" data-time="1393480043">
<div>
So unless something really very strange happened, what you have here is a case of bringing Bilgemuck back and then turning on the Rieklings afterward.

</blockquote>
Yes, that is exactly what happened, now that you mention it. The SQS console command will always get to the truth. :D

Showing Comments 1 - 3 of 3