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An additional note, going to Lost Tongue Overlook and killing the dragon there removes the problem and Riften will in fact get attacked if the timer on attack events resets before the dead one respawns.
Also, the reason the closed worldspaces do this is because their city location is assigned at the worldspace level, so every cell in it counts as being part of it. No matter how far across the map the cell is from the actual city.
Also, the reason the closed worldspaces do this is because their city location is assigned at the worldspace level, so every cell in it counts as being part of it. No matter how far across the map the cell is from the actual city.
Looks to be relatively easy to fix once the known perches are found. Removing the isfulllod flag fixes the one outside of Riften.
IDs to remove flags from:
000A194C, 00040897, 00040898, 0005F3DF, 0005F3E4 (Lost Tongue Overlook - affects Riften)
000A1952 (Shearpoint - affects Whiterun)
000C9876, 000C9877, 000C9878, 000C9879, 000D30DE (Mount Anthor - affects Windhelm)
IDs to remove flags from:
000A194C, 00040897, 00040898, 0005F3DF, 0005F3E4 (Lost Tongue Overlook - affects Riften)
000A1952 (Shearpoint - affects Whiterun)
000C9876, 000C9877, 000C9878, 000C9879, 000D30DE (Mount Anthor - affects Windhelm)
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