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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Nico coiN on Aug 10, 2014 1:18 pm
Closed By Arthmoor on Sep 20, 2014 8:12 pm
Resolution: Fixed

Issue #17123: [Instructions for Possible Fixes] Bug or Cut-content ? Unused Meshes for Loadscreens

 
When auditing the loadscreen meshes I found this one, which I absolutely never saw ingame :
<span style="color:#ffa07a;">meshes/loadscreenart/loadscreenhorse_and_rider.nif
The CK shows that it is never used. Strangely, the associated static (LoadScreenHorse_and_Rider</em> ref 0010A15E) does already exist, but is never used. Instead of this, we can see that the static LoadScreenHorseMulti ref 0010A166 is used twice...<img alt=":huh:" class="bbc_emoticon" src="http://www.afkmods.com/public/style_emoticons/default/huh.png" title=":huh:" /> Once in Loadscreen CreatureHorse (ref 0010A16E, which looks fine) and once in Loadscreen CreatureHorseAndRider ????? (ref 0010A168). This looks as an error.

Same issue with the following meshes :
<span style="color:#ffa07a;">meshes/loadscreenart/loadscreenhjaalmarchshield.nif used by Static LoadScreenHjaalmarchShield (ref 0010CC34) (itself unused, but Morthal has 2 loadscreen : TownMorthal01 (ref 000C0AEC) and TownMorthal02 (ref 000C0B00). Maybe the 1st one could use it instead of the standard imperial shield ?)
<span style="color:#ffa07a;">meshes/loadscreenart/loadscreendstower01.nif used by Static LoadScreenDSTower01 (ref 00000DE0) (itself unused, and here we're lacking a proper DoomstoneTowerTip Loadscreen. :( We probably have to create one)

2 other Statics that seem to be destined for loadscreens are also unused, but their meshes (from the clutter folder) appear elsewhere in the game. I list them here only for reference :
LoadScreenThiefStone (ref 0010B16A), LoadScreenShrineTalos (ref 001091DF)

Related Issues: 34039  

Comments

2 comment(s) [Closed]
Hana said:
 
Fixes for meshes plus new esp: http://www.afkmods.com/index.php?/files/file/1353-bug-17123-loadscreen-fixes/

Includes:

1. Adjusted LoadscreenHjaalmarchShield.nif. Switched Loadscreen record of TownMorthal02 to point to this mesh instead of the war axe it had.

2. Adjusted LoadscreenDSTower01.nif. Created a new Loadscreen record called USKPDoomstoneTowerTip, same as all the other doomstones, to point to this mesh.

3. Adjusted LoadscreenHorse_and_Rider.nif. Switched Loadscreen CreatureHorseandRider to point to this mesh instead of the existing loadscreenhorsemulti that exists in another loadscreen.

Regarding the other two mentioned above;
- LoadScreenThiefStone is basically a duplicate record created for no reason. It exists as LoadscreenDSTheif01 (yes, misspelled). So nothing to do here.
- LoadScreenShrineTalos, points to a statue of Talos instead of the shrine of Talos like all the other LoadScreenGodXXX records, but we feel this is fine as is.

Arthmoor said:
 
Fixed for USKP 2.0.7.

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