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This issue has been brought up on several occasions. Unfortunately, it isn't something that can be addressed by the UHFP, because the spawn markers for the bandits are set up as they should be. There doesn't seem to be any logical explanation as to why it happens, so I'm pretty sure it's a game engine related bug.
What Pete said. I've been over the site countless times. There are no markers these guys should be able to spawn on underneath the house mesh. Makes no sense since the other two are set up basically the same way and don't have this problem.
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