Issue Data
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Issue #17290: [Dragonborn] Miraak final fight freezes
I made more than 10 trials, and Miraak always freezes himself in some kind of 'ghost state' at some point, making him absolutely impossible to kill. Papyrus logs are... copious, but not necessarily linked to this issue. I know there are already several reports for this but I just want to bring my save if it can help debugging.
You can download it <a href="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Popping%20Word%20Wall%20Inscription.7z">here</a>. Just get the word of power, ride Sahrotaar and head to the top of Apocrypha tower... |
Ok, it turns that my character is too powerful. He inflicts critical damages to him and lowers his health at so low values that when he absorbs a dragon soul he is unable to recover completely, and stays in its ethereal form. I'm forced to take ownership of Miraak using console : '<span style="color:#ffa07a;">prid xx01fb99' Then, entering a '<span style="color:#ffa07a;">resethealth' each time he is frozen makes him coming back in combat. It solves the issue. Maybe it's possible to implement this in the script that manages the combat ?
The link to your save is pointing to the word wall pop-in fix
This issue has been reported sporadically since the DLC launched but has never had a way to consistently reproduce it so if you can find that save that would be awesome.
This issue has been reported sporadically since the DLC launched but has never had a way to consistently reproduce it so if you can find that save that would be awesome.
<blockquote class="ipsBlockquote" data-author="Arthmoor" data-time="1412923205">
<div>
The link to your save is pointing to the word wall pop-in fix
</blockquote>
Yes, and this is absolutely intended for papyrus logs conveniency. If I remember right, the Miraak dialogue scene (and combat) triggers as soon as Sahrotaar is flying over the top of the Apocrypha tower, slightly before he lands. <span style="color:#ffa07a;">Miraak : "Sahrotaar, are you so easily swayed?" Any save made after</em> this point and before</em> the fight itself may not give potentially interesting and related papyrus logs for debugging. I will however provide one if you wish, it's only about 1-2 minutes of gameplay later.
Edit : Done. New save <a data-ipb='nomediaparse' href='http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Final%20Fight%20Against%20Miraak.7z'>here</a>.
<div>
The link to your save is pointing to the word wall pop-in fix
</blockquote>
Yes, and this is absolutely intended for papyrus logs conveniency. If I remember right, the Miraak dialogue scene (and combat) triggers as soon as Sahrotaar is flying over the top of the Apocrypha tower, slightly before he lands. <span style="color:#ffa07a;">Miraak : "Sahrotaar, are you so easily swayed?" Any save made after</em> this point and before</em> the fight itself may not give potentially interesting and related papyrus logs for debugging. I will however provide one if you wish, it's only about 1-2 minutes of gameplay later.
Edit : Done. New save <a data-ipb='nomediaparse' href='http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Final%20Fight%20Against%20Miraak.7z'>here</a>.
Fixed for UDBP 2.0.7.
Proof once more that a save consistently able to replicate a problem is the best way to track it down.
Turns out they were not tracking his health properly. They were restoring a static 1000 when he absorbed a soul, but for your save, he has 1500 health, which left a gap, and caused the failesafe to fall short in restoring the rest.
I've now inserted a new variable to record his starting health and to use THAT when he restores via a soul. The battle can now be finished without worrying about him getting stuck.
Proof once more that a save consistently able to replicate a problem is the best way to track it down.
Turns out they were not tracking his health properly. They were restoring a static 1000 when he absorbed a soul, but for your save, he has 1500 health, which left a gap, and caused the failesafe to fall short in restoring the rest.
I've now inserted a new variable to record his starting health and to use THAT when he restores via a soul. The battle can now be finished without worrying about him getting stuck.
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