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The numbers for the bleeding perks are all over the place. They're also almost completely useless. I tried to find a pattern to them, so that I could make a mod that scales them up, but there were too many inconsistencies.
Apart from Iron (which increases duration while keeping bleeding damage constant), and the anomalous Orcish one, all of them have consistent durations, so 4 seconds would make sense here. I don't disagree with your point, though. There's sort of a pattern (constant duration, levels 2 and 3 each add 0.5 damage), but even that's not 100% accurate.<br><br>
At the risk of this being seen as promotional, we recently added the figures to UESP, which is what brought this up. It makes it fairly clear what the general pattern is and where the anomalies lie.
* <a data-ipb='nomediaparse' href='http://www.uesp.net/wiki/Skyrim:One-handed#Hack_and_Slash'>http://www.uesp.net/wiki/Skyrim:One-handed#Hack_and_Slash</a>
* <a data-ipb='nomediaparse' href='http://www.uesp.net/wiki/Skyrim:Two-handed#Limbsplitter'>http://www.uesp.net/wiki/Skyrim:Two-handed#Limbsplitter</a>
At the risk of this being seen as promotional, we recently added the figures to UESP, which is what brought this up. It makes it fairly clear what the general pattern is and where the anomalies lie.
* <a data-ipb='nomediaparse' href='http://www.uesp.net/wiki/Skyrim:One-handed#Hack_and_Slash'>http://www.uesp.net/wiki/Skyrim:One-handed#Hack_and_Slash</a>
* <a data-ipb='nomediaparse' href='http://www.uesp.net/wiki/Skyrim:Two-handed#Limbsplitter'>http://www.uesp.net/wiki/Skyrim:Two-handed#Limbsplitter</a>
So bleeding based perks are bugged? That's a new one for me. Then again I never noticed the difference.
I'll be sure to use swords next time.
I'll be sure to use swords next time.
The perks do work, but the values are inconsistent, except they're all consistently so low as to be useless. The majority of your damage output comes from various multipliers on the base damage of the weapon, such as skill, perks, and smithing improvements. Since the bleeding damage from the perks is a set value based on the weapon you're using, and doesn't scale based off anything, it quickly becomes unnoticeable.
I believe critical damage is equally unaffected by the various damage multipliers, and thus equally useless. It's not so much a bug as it is terrible game design.
I believe critical damage is equally unaffected by the various damage multipliers, and thus equally useless. It's not so much a bug as it is terrible game design.
I don't disagree that they're useless at anything but the lowest levels (at which point, you probably don't have more than a point or so anyway), but since the particular numbers in the OP are clearly out of line with the rest of them, I consider it a bug.
Have you SEEN what orcish weapons look like? 
Anyway, since they'd have had to change that knowingly to get such a high value, I'm inclined to think it was intentional as some kind of quiet bonus for orcish weapons.

Anyway, since they'd have had to change that knowingly to get such a high value, I'm inclined to think it was intentional as some kind of quiet bonus for orcish weapons.
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