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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Locations
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Artie on Sep 20, 2014 9:42 am
Closed By Arthmoor on Jan 22, 2015 12:39 am
Resolution: Fixed

Issue #17519: Members of the Silver Hand respawn

 
Since one of the objectives in "Purity of Revenge" is to "wipe out the Silver Hand", it's a little odd that both Gallows Rock and Driftshade Refuge both get reoccupied by the Silver Hand when these locations respawn. Perhaps it would be possible to replace the Silver Hand members in Gallows Rock and Driftshade Refuge with ordinary bandits after completing "The Silver Hand" and "Purity of Revenge", respectively?

Related Issues: 34437  

Comments

5 comment(s) [Closed]
BlackPete said:
 
I wondered the same thing at one point. Last time this was brought up I think it was determined that it would be too difficult to do and/or not worth the trouble. Maybe this has changed for some reason though.

JazzaK25 said:
 
It wouldn't be too dissimilar from Uttering Hills Cave i would think, during the Thieves Guild quest 'Summerset Shadows', the Npcs there are specificly 'Summerset Shadows', once cleared they are returned to regular bandits.

Mebantiza said:
 
I third that. This aspect of that quest also bothered me. You actually complete the quest-you do wipe them out-except you dont. Not really. More sloppy\incomplete work on Beth. part. Would the generic bandits OR-set those areas not to respawn or only spawn once work?

BlackPete said:
 
Assuming it's even feasible to fix this, I would suspect that the Silver Hand would need to be replaced by generic bandits after the related Companions quests were completed. I'm not sure how complicated this would be to do.

Arthmoor said:
 
Fixed for USKP 2.0.9.

A whole lot of XMarker toggling and NPC duplication had to be done for this to fix this crap properly.

Showing Comments 1 - 5 of 5