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Related Issues: 16762
This happened in my game too. I was wondering why he was standing there and taking hits when he should be defending himself.
Fixed for USKP 2.1.2.
Needed to duplicate the default AI list and package that's used to drive the prisoner's combat override behavior. There needed to be a condition placed on it that the default package didn't have. Now if you attack him, he'll fight back. If you attack the soldiers, he'll stay out of the fight. If you free him, he'll join you in the effort. So it appears this may finally have been fixed for good.
Needed to duplicate the default AI list and package that's used to drive the prisoner's combat override behavior. There needed to be a condition placed on it that the default package didn't have. Now if you attack him, he'll fight back. If you attack the soldiers, he'll stay out of the fight. If you free him, he'll join you in the effort. So it appears this may finally have been fixed for good.
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