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Ugh. Messy. This is gonna need a bit of a rewrite to do properly. Not sure why Bethesda did what they did, but it's Windhelm so it's not surprising it was done wrong 
AI packs for the scene need to be removed from the base NPCs.
The AI packs need to be moved to scene actions.
The condition variables need to be disabled on the AI packs.
The script that launches the scene needs to be modified to move the NPCs into position via a MoveTo.
The scene then needs to be marked as interruptable so that the NPCs will disperse if a dragon or some other factor (like a vampire attack) disrupts it.
Won't make it in for 2.1.2 since it's a pretty involved bit of work. Will have to wait for a later update.

AI packs for the scene need to be removed from the base NPCs.
The AI packs need to be moved to scene actions.
The condition variables need to be disabled on the AI packs.
The script that launches the scene needs to be modified to move the NPCs into position via a MoveTo.
The scene then needs to be marked as interruptable so that the NPCs will disperse if a dragon or some other factor (like a vampire attack) disrupts it.
Won't make it in for 2.1.2 since it's a pretty involved bit of work. Will have to wait for a later update.
That's quite the list of problems. 
Seems that everything Windhelm related =

Seems that everything Windhelm related =

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