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Ugh. This one is gonna take some serious reworking. I don't know why Bethesda does some of these things the way it does, but they've got a needlessly complex set of scripts for both potential bosses in the dungeon when they should have just set up a second enable parent and used that to toggle them properly.
Since this was and is such a mess, rather that trying to clean it up, we've chosen a brute force approach that will check if CR05 is running and dunHaldirsQST has stage 100 completed. If this is the case the boss will be switched out as you enter the dungeon and should reflect the proper target at that point.
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