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It seems as though buffs and debuffs stick around after the effects wear off in the pip boy on survival mode in the same way my perception is permanently damaged because of the thirst debuff. I decided to see if there was anything else sticking around and it seems that the Yao Guai roast melee buff (which is also incorrectly stated to give +10 melee damage but rather gives +500% melee damage increase) is not active in the pip boy but somehow Kremvh's Tooth has a damage value of 490+...
I suppose the best thing to do now is either avoid food that modifies your stats like the plague (Or install a mod that takes those out if that exists) or just be extra careful with those.
I don't see anything in the CK that should be changing how this works just because you're in survival mode. I strongly suspect this to be an engine bug that should be reported to Bethesda via their feedback form.
Is it possible that this //could// be fixed by the unofficial patch? By now it looks like Bethesda isn't going to be fixing it.
This bug appears no matter what difficulty setting you play on; it's just more likely to happen in survival mode since you must sleep to save the game. In other game modes sleeping really serves no purpose and is rarely done, so this issue isn't as prevalent there. Survival mode players are also more likely to notice and care about it since they play survival for the challenge, and getting infinite stacking buffs really defeats that..
This bug appears no matter what difficulty setting you play on; it's just more likely to happen in survival mode since you must sleep to save the game. In other game modes sleeping really serves no purpose and is rarely done, so this issue isn't as prevalent there. Survival mode players are also more likely to notice and care about it since they play survival for the challenge, and getting infinite stacking buffs really defeats that..
Unfortunately this is not an issue we can fix. There is nothing in the available CK data that makes exceptions for the survival mode of the game. This will need to be dealt with by Bethesda if it's ever going to get fixed at all.
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