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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Perks & Stats
Assigned To: Nobody
Platform: PC
Severity: Low
Votes: 1
Watching: N/A
Opened By Glasswillow on May 23, 2016 3:50 pm
Last Edited By Arthmoor on Oct 19, 2017 1:59 pm
Closed By Arthmoor on Oct 19, 2017 1:59 pm
Resolution: Duplicate
Comment: Duplicate of 22475.

Issue #20493: Doctors and Decontamination Arches fail

 
When I visit any clinic or use any Decontamination Arch from WW, they eradicate all but one point of radiation. The dialog wheel fails to change (still showing Cure Rads and Cure Health) and the HP bar stays visible.

Related Issues: 21568  22475  

Comments

5 comment(s) [Closed]
Glasswillow said:
 
UPDATE:
I noticed that when I level up, and hit points are fully restored, the STAT fixes itself and the HP bar goes away? But this doesn't explain why Radaway is the only other way to make this happen.

I also note that eating Mutant Hound Chops (supposedly an anti-Rad meal) doesn't help.

Will continue watching this glitch. Snapping a screenshot is a bit difficult since I use Ps4, so any data I capture is on the console, not the computer. But I may update with more information later.

Glasswillow said:
 
UPDATE:
Apparently the Mutant Hound Chops do actually have effect, so long as you're not hungry from a lack of food.

ApprenticeLee said:
 
I am in PC and I am experiencing the same issue, but I'm not sure if it is a bug or an intentional feature.

Mogomra said:
 
I am on PC and I am also experiencing this issue with the Decontamination Arch (haven't tried clinic yet).

TironRaptor said:
 
as noted at: http://www.nexusmods.com/fallout4/mods/15977/

This is caused by a type mismatch in GenericDoctorsScript. It pulls the amount of rads to heal into an Integer, when the actual Rad-storage variable is probably a Float (at the very least, NOT an Integer.) The resulting truncation causes the script to fail to heal any fractional rads that may be present, resulting in the 1HP lockout.

I can confirm (from using the fixmod in question, which contains only GenericDoctorScript.pex) that the Decontamination arches are calling the same function.

The relevant (Approximate) code: (which I obtained by using 'Champollion PEX to Papyrus Decompiler by Orvid' on the linked Mod's script, because I'm lazy.)

<code>Function HealRadiation(Actor myPatient)
int RadsToHeal = myPatient.GetValue(Rads) as int
myPatient.RestoreValue(Rads, RadsToHeal as float)
DoctorJustCuredRads = 1
EndFunction
</code>

The mod I linked 'fixes' the problem by simply sticking a +1 on the end of the first line of the function. Fixing the Type Mismatch is probably the correct way to fix it; specifically changing RadsToHeal and the GetValue() call to Floats (although I haven't tested it as yet because I don't have the FO4 CK and I'm feeling too lazy to get it just to test that.)

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