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I noticed that you're using a "fpsboost" mod. Those are often not needed unless you have a low end PC. What are your computer hardware specifications?
Do they at least meet the minimum required to run the game? (see below)
OS: Windows 7/8.1/10 (64-bit)
CPU: Intel i5-750/AMD Phenom II X4-945
RAM: 8 GB
HDD: 12 GB free space
GPU: Nvidia GTX 470 1 GB/AMD HD 7870 2 GB
Do they at least meet the minimum required to run the game? (see below)
OS: Windows 7/8.1/10 (64-bit)
CPU: Intel i5-750/AMD Phenom II X4-945
RAM: 8 GB
HDD: 12 GB free space
GPU: Nvidia GTX 470 1 GB/AMD HD 7870 2 GB
Just answering this question makes me realize I don't know why I picked up this mod in the first place; I guess it just made sense to me to use low res textures on stuff I can't even see most of the time, even if my computer can handle it.
My game runs on recommended settings for my PC : Ultra.
Specs
Windows 10 Pro 64 bits
i5-3570 @ 3.40GHz
24 GB RAM
GTX 1060
Game is installed on SSD.
There is no degradation of performance before the freeze; it is instantaneous as I come near the NPC.
My game runs on recommended settings for my PC : Ultra.
Specs
Windows 10 Pro 64 bits
i5-3570 @ 3.40GHz
24 GB RAM
GTX 1060
Game is installed on SSD.
There is no degradation of performance before the freeze; it is instantaneous as I come near the NPC.
I doubt the quests you mentioned have anything to do with your crashes.
I took a look at your mods and the likely suspect is Immersive Citizens. Mainly due to the fact that you describe archers only causing a crash after they enter combat. From the mod's description: "this plugin deeply overhauls the AI used by NPC citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched." That perfectly describes what you're seeing, your game is fine until they enter combat.
Also, as you pointed out, Stalleo shouldn't be a red hair, and if a mod changed that, they may well have changed other aspects of him too. Something that the SSE doesn't like and which leads to crashing.
I'm tempted to close this out as a mod conflict.
I took a look at your mods and the likely suspect is Immersive Citizens. Mainly due to the fact that you describe archers only causing a crash after they enter combat. From the mod's description: "this plugin deeply overhauls the AI used by NPC citizens when they are in a “standard state” and in a “combat state”. The “alert state” is left untouched." That perfectly describes what you're seeing, your game is fine until they enter combat.
Also, as you pointed out, Stalleo shouldn't be a red hair, and if a mod changed that, they may well have changed other aspects of him too. Something that the SSE doesn't like and which leads to crashing.
I'm tempted to close this out as a mod conflict.
Immersive Citizens was the first on I thought of as well but, as mentioned in the ticket, one of the first thing I tried before opening a ticket was disabling mods.
The first one to go was Immersive Citizens. When that didn't work, I also tried disabling all of them, but the game still freezes.
Now, I'm new to Skyrim and mods, and maybe there something I don,t know about disabling mods. Is there some of the changes still linked to the save game even if I disable them?
Also, unless approaching Stalleo causes another NPC to enter combat, the freeze doesn't happen on combat state (or JUST on combat state). In fact, if Stalleo is in combat with another creature when I come close, there is no freeze.
The first one to go was Immersive Citizens. When that didn't work, I also tried disabling all of them, but the game still freezes.
Now, I'm new to Skyrim and mods, and maybe there something I don,t know about disabling mods. Is there some of the changes still linked to the save game even if I disable them?
Also, unless approaching Stalleo causes another NPC to enter combat, the freeze doesn't happen on combat state (or JUST on combat state). In fact, if Stalleo is in combat with another creature when I come close, there is no freeze.
More information after some tests : the freeze seems to be related to an object loading near the rear of Treva's Watch.
I remembered I had tried changing the uGrids value in the ini and was playing at 7 without issues.
Since it is related to loading assets on the map, I tried approaching Stalleo's camp with a lower value. With a value of 5, I was able to get close to Stalleo. But, going near and around Treva's Watch cause the game to crash to desktop.
The location I crashed was on the left side - opposite to Stalleo's camp - of the fort.
I'll try an even lower lower value and see how close I can get. Maybe I can pinpoint a location...
I remembered I had tried changing the uGrids value in the ini and was playing at 7 without issues.
Since it is related to loading assets on the map, I tried approaching Stalleo's camp with a lower value. With a value of 5, I was able to get close to Stalleo. But, going near and around Treva's Watch cause the game to crash to desktop.
The location I crashed was on the left side - opposite to Stalleo's camp - of the fort.
I'll try an even lower lower value and see how close I can get. Maybe I can pinpoint a location...
At 3 uGrids, I was able to go around Treva's Watch completely.
Considering how I was crashing approaching from the east or west, I suspected the item causing the problem was behind the fort.
I began moving north from Treva's Watch and the game froze again as I was getting near
Sarethi Farm.
Considering how I was crashing approaching from the east or west, I suspected the item causing the problem was behind the fort.
I began moving north from Treva's Watch and the game froze again as I was getting near
Sarethi Farm.
3 uGrids again.
In order to see if the game would crash if I approached the farm from the north, I went around Sarethi Farm by going straight north from Stalleo's camp.
Along the way, I had a random encounter with a mad woman http://www.uesp.net/wiki/Skyrim:Madwoman even though I havent started the quest "The Mind of Madness".
I then proceeded to get to the farm without any crash, even walking back to Treva's Watch.
Could the freeze / crash have been because of the game attempting to spawn a random encounter at an invalid location?
In order to see if the game would crash if I approached the farm from the north, I went around Sarethi Farm by going straight north from Stalleo's camp.
Along the way, I had a random encounter with a mad woman http://www.uesp.net/wiki/Skyrim:Madwoman even though I havent started the quest "The Mind of Madness".
I then proceeded to get to the farm without any crash, even walking back to Treva's Watch.
Could the freeze / crash have been because of the game attempting to spawn a random encounter at an invalid location?
Well, I was able to complete the quest without a crash.
Being a dev - altough a web dev and not a game or mod one - I know how hard it is to troublshoot something random. I opened the ticket because I could reproduce the crash over and over, but now its not the same.
There definitely was an asset loading that caused the crash, even at the regular uGrids setting of 5. But, now I seem to be able to move without a crash (but at uGrids 3).
I don't know what would be best to do with this ticket; keep it opened but lower the severity? Is that possible? Or just close it and I would open a new one if it happens again?
I still have a save game at the right place to reproduce the crash and do some tests if needed.
If not, thanks for everyone who took the time to read and chime in!
Being a dev - altough a web dev and not a game or mod one - I know how hard it is to troublshoot something random. I opened the ticket because I could reproduce the crash over and over, but now its not the same.
There definitely was an asset loading that caused the crash, even at the regular uGrids setting of 5. But, now I seem to be able to move without a crash (but at uGrids 3).
I don't know what would be best to do with this ticket; keep it opened but lower the severity? Is that possible? Or just close it and I would open a new one if it happens again?
I still have a save game at the right place to reproduce the crash and do some tests if needed.
If not, thanks for everyone who took the time to read and chime in!
Based on the information you've provided, we've checked in game. No issues whatsoever when approaching this location.
Altering your uGrids setting is not supported, nor is using mods which have not been cleanly ported to SSE either. Last available information suggests RDO has not been cleanly ported. Plus you're having crashes relating to archery and have a mod tailored toward it installed which may also not have been cleanly ported.
In the end, this definitely looks like a mod conflict and not something we can address.
Altering your uGrids setting is not supported, nor is using mods which have not been cleanly ported to SSE either. Last available information suggests RDO has not been cleanly ported. Plus you're having crashes relating to archery and have a mod tailored toward it installed which may also not have been cleanly ported.
In the end, this definitely looks like a mod conflict and not something we can address.
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