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I did my best to fix everything. Fix [[http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Fix%20Issue%2021723.7z|here]]. Looks ok in CK previewer. Occurs quite rarely ingame, so I couldn't check.
Note : looks like this mesh was already included in USSEP and USLEEP. Undocumented, however. I took it as base for my work. For SE only.
Reopened due to CTD reports from mods using this mesh in unusual ways. IE: As figurines or statues.
Ok, that was more picky than I thought because of SSE Nif Optimizer not working properly on this mesh. I had to restore specific values by hand with the help of Nifskope.
It ends with new fixes for both LE and SSE. First, blue eyes removed for LE. Next, converted mesh for SSE with proper flags and settings restored by hand. Fixes [[http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Fix%20Issue%2020723%20REDONE.7z|here]].
Only meshes should be updated in USLEEP and USSEP. esps are there only for testing purpose (tweaks to make the loadscreen trigger much more often).
It ends with new fixes for both LE and SSE. First, blue eyes removed for LE. Next, converted mesh for SSE with proper flags and settings restored by hand. Fixes [[http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Fix%20Issue%2020723%20REDONE.7z|here]].
Only meshes should be updated in USLEEP and USSEP. esps are there only for testing purpose (tweaks to make the loadscreen trigger much more often).
Ok, so. Your mesh didn't solve the entire problem. It still scaled wrong when used in game. So I had a go at it myself to retain the scaling but fix the bugs. USLEEP is now working fine with that, but the USSEP mesh still doesn't render skin, although it now scales right and doesn't CTD the game anymore.
Could you try fixing whatever is missing here with this mesh? It's the converted SSE version so no need to do anything more than fix those flags you're talking about, then I can test it again.
Attached Files:
loadscreenhorse_and_rider.7z
Could you try fixing whatever is missing here with this mesh? It's the converted SSE version so no need to do anything more than fix those flags you're talking about, then I can test it again.


Why the mesh turns so crappy when ported to SSE is beyond my understanding. I'm not even sure to understand what you really want to achieve (only a USSEP fix ?). Here are 2 screenshots showing which settings and flags have to be applied to the SSE converted mesh :
[[http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-1.jpg|http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-1.jpg]]
[[http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-2.jpg|http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-2.jpg]]
[[http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-1.jpg|http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-1.jpg]]
[[http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-2.jpg|http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2021723-2.jpg]]
The main thing is trying to resolve the CTD when it's used as a static in a cell rather than just on the loading screen. There should be no reason for this to not work, yet here we are.
We're 3/4 of the way there. It works both ways in USLEEP now, and renders properly in the cell, but as a load screen it renders the skin black. That's the last bit we need to fix to get this working completely.
We're 3/4 of the way there. It works both ways in USLEEP now, and renders properly in the cell, but as a load screen it renders the skin black. That's the last bit we need to fix to get this working completely.
Ok, I've applied your flag fixes to the mesh and it's now working 100% properly for SSE so I think we're good to go on this now.
The mesh renders without CTD in Loadscreen but I can't see it. For me it's totally overscaled and I can see only a horse foot.
Yes, it also needed adjustments in our esp to scaling and offset to get it to work without having to alter the mesh.
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