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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Terminals
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By MadCat221 on Mar 16, 2017 10:13 pm
Last Edited By Arthmoor on May 9, 2017 1:38 am
Closed By Arthmoor on May 9, 2017 1:38 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1.

Issue #22150: Several security terminals lack tapedrives, rendering the Total Hack tapes useless

 
A number of computer terminals have no holotape drives, rendering the Total Hack holotapes useless in tampering with the security devices (Protectrons, searchlights, turrets) attached to it.

So far, the following have been identified:

* Curator Given's terminal in the Boston Public Library controlling some turrets and protectrons (TERM:00100D9B)
* A terminal in HalluciGen controlling a pair of Protectrons (TERM:000AF8BB)
* The sergeant's terminal in BADTFL controlling a turret (the one over the lockup pinning down raiders) (TERM:000FEBAD)
* Two identical terminals at Hub City Auto Wreckers, the Gunner compound to the north of Finch Farm, that also control the bridge crane thing (TERM:00124266)
* A terminal right past the decon arch hallway at Med Tek controlling a pair of turrets (TERM:00100D50)
* The cell block control terminal in the Med Tek basement (TERM:00100EBB)
* A wall terminal right next to (and locking) the basement lab in Med Tek Labs (TERM:00101A86)
* A terminal inside the Boston Police Rationing Site warehouse with an attached protectron (TERM:00099DBB)

* DN151_ExteriorTerminal "Grounds Terminal" [TERM:00129F9B] Controls a single spotlight on the exterior of Weston Water Treatment Plant. Missing keyword linkage to second spotlight ([REFR:0019FA72] (places SpotLightDetect01 [ACTI:0009F983] in GRUP Cell Persistent Children of [CELL:00018AA2] (in Commonwealth "Commonwealth" [WRLD:0000003C]) at -16,-1)) also fixed.
* DN151_TerminalFacilities "Facilities Terminal" [TERM:0019DFBD] controlling ten(!) wall turrets inside the Weston Water Treatment Plant
* DN028_LightsTerminal "Terminal" [TERM:0019A7A7] Used twice in D.B. Technical High School, once to control a turret and another to control a spotlight.
* DN059_CollegeSquareStationProtectronWallTerminal "Security Terminal" [TERM:001073B9] Used twice in the College Square metro to control the same two Protectrons.

* ADV08_Vim_Terminal_BrewingProtectron "Vim Brewing Terminal" [TERM:03027010] Used in the Vim! Pop Factory in Far Harbor DLC, controls a Protectron.

* BoS_DN084_Terminal_MassFusionMRAnalyst "Analyst's Terminal" [TERM:0014EEEC] in Mass Fusion basement, controls protectrons.
* BoS_DN084_Terminal_MassFusionMRPrototype "Prototype Lab Terminal" [TERM:0014EF85] in Mass Fusion basement, controls protectrons.
* BoS_DN084_Terminal_MassFusionMRAttendant "Attendant's Terminal" [TERM:0014EFCE] in Mass Fusion basement, controls protectrons.


* DN150WestEverettTerminalLance "Lance's Terminal" [TERM:001922A8] in West Everett Estates, controls 4 spotlights.
* DN035_RepairShopTerminal "Repair Shop Terminal" [TERM:0013CB51] at East City Downs, controls a turret.
** DN070_TerminalSecurity01 "Security Terminal" [TERM:000E9BA2] and DN070_TerminalSecurity02 "Security Terminal" [TERM:0014DEB7], in the room just before the Jamacia Plain treasure room, control one protectron each.

* DN066_CellBlockTerminal "Med-Tek Cell Block Terminal" [TERM:00100EEB]
* BoS_DN084_Terminal_MassFusionMAINLobbySecurity "Security Office Terminal" [TERM:000F8DF1]

In the CK, simply checking "Has Holodisk" on the Terminal form objects in question and leaving the selection dropdown blank appears to make a terminal have an empty holodisk drive (as opposed to //no// holodisk drive). A recent developer release of FO4Edit available on the xEdit GitHub repository properly identifies the subrecord now as well. Null means no holodrive, 0 means empty holodrive, 1 means full holodrive (which also unlocks a referred item subrecord below it).



Attached Files:

CuratorGivenTerminalTapedrive.esp

Comments

12 comment(s) [Closed]
MadCat221 said:
 
I have since found two other terminals linked to security hardware that lacked a tapedrive and mooted the point of the Total Hack holotapes; one in the HalluciGen building linked to a pair of docked protectrons in the same room, and the sergeant's terminal in the BADTFL office, linked to a laser turret over the evidence lockup.

All three are corrected in the following plugin. This also proved helpful in identifying what subrecords control holodrive functionality on terminals when viewing the records in FO4Edit.

MadCat221 said:
 
Just found a fourth terminal, the Gunner compound just north of Finch Farm has a holodrive-less security controller terminal tied to turrets and spotlights. Ignore the plugin in my first reply, use this one instead:

MadCat221 said:
 
And now we're up to #5. This one is the security terminal right past the decon archways in the Med Tek research building.

Previous plugins deleted from comments. Latest one now attached on main article.

MadCat221 said:
 
Aaaand #6 so soon after finding #5. This one is the cell block control terminal in the Med Tek basement. Updated OP attached file.

MadCat221 said:
 
Med Tek trifecta complete; the one locking the lab where the cure that MacCready seeks has turret linkages but no holodrive.

MadCat221 said:
 
And now, the Boston Police Rationing Site has a terminal with no holodrive hooked up to a protectron.

EyeDeck said:
 
DN151_ExteriorTerminal "Grounds Terminal" [TERM:00129F9B]
Controls a single spotlight on top of the Weston Water Treatment plant with ref ID 0019FA72. In addition to the control terminal being driveless, there's a second spotlight (ref 0019FA6F) right next to the linked one that isn't controlled by the terminal, and the first spotlight has a presumably invalid link to an xmarker for some reason, which was probably supposed to be a link to the other spotlight.

DN151_TerminalFacilities "Facilities Terminal" [TERM:0019DFBD]
More interesting, and this one has always been the most irritating instance of this issue in the game for me, this driveless terminal controls ten(!) turrets.



Attached Files:

WestonWaterTerminalTapedrive.esp

EyeDeck said:
 
DN028_LightsTerminal "Terminal" [TERM:0019A7A7]
Used twice in D.B. Technical High School, once to control a turret and another to control a spotlight.

DN059_CollegeSquareStationProtectronWallTerminal "Security Terminal" [TERM:001073B9]
Used twice in the College Square metro to control the same two Protectrons.

MadCat221 said:
 
Updated module attached to main article for this ticket with EyeDeck's four findings.

Speederbike said:
 
ADV08_Vim_Terminal_BrewingProtectron "Vim Brewing Terminal" [TERM:03027010]

Used in the Vim! Pop Factory in Far Harbor DLC, controls a Protectron.

MadCat221 said:
 
Found three more in the Mass Fusion building basement. Details in the main ticket description.

EyeDeck said:
 
DN150WestEverettTerminalLance "Lance's Terminal" [TERM:001922A8] in West Everett Estates, controls 4 spotlights.
DN035_RepairShopTerminal "Repair Shop Terminal" [TERM:0013CB51] at East City Downs, controls a turret.

DN070_TerminalSecurity01 "Security Terminal" [TERM:000E9BA2] and
DN070_TerminalSecurity02 "Security Terminal" [TERM:0014DEB7], in the room just before the Jamacia Plain treasure room, control one protectron each.

Showing Comments 1 - 12 of 12