Issue Data
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Issue #23976: TrapGun: Cannot call Is3DLoaded() on a None object
The first part appears only once (looks similar to Issue #23606), but the second and third parts repeat countless times in the log (literally every second or so) and cause really bad log spam once triggered.
[03/02/2018 - 03:46:10PM] error: (001BA3C6): does not have any 3d and so cannot be placed at. stack: [ (001BA3C6)].TrapGun.PlaceAtNode() - "<native>" Line ? [ (001BA3C6)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 78 [03/02/2018 - 03:46:10PM] error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [ (001BA3C6)].TrapGun.HandleStartingWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 101 [ (001BA3C6)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 81 [03/02/2018 - 03:46:10PM] warning: Assigning None to a non-object variable named "::temp18" stack: [ (001BA3C6)].TrapGun.HandleStartingWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 101 [ (001BA3C6)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 81 |
It's perfectly normal that the error repeats endlessly, until the trap unloads:
while myGunRef.Is3DLoaded() != true && CellIsLoaded == true
utility.wait(0.2)
endwhile
while myGunRef.Is3DLoaded() != true && CellIsLoaded == true
utility.wait(0.2)
endwhile
Comment #1 Mar 4, 2018 4:58 am
Edited by Sclerocephalus on Mar 8, 2018 3:41 pm
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