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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Meshes
Assigned To: Nico coiN
Platform: All
Severity: Very Low
Votes: 1
Watching: N/A
Opened By Woni on May 2, 2018 10:03 am
Last Edited By DarthVitrial on Feb 26, 2024 12:16 pm
Closed By Arthmoor on Mar 30, 2024 4:17 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.3.1.

Issue #24409: Missing collision solitude hall of the dead

 


You can go through the posts with the right angle (almost the angle of the pic)

I discovered this by seeing a npc do it (that means it probably alter navmesh too, I use IC)

Related Issues: 34817  

Comments

4 comment(s) [Closed]
Penetrator3 said:
 
I can confirm this, want to report it too.
If the player stands under this canopy and stands at one of those posts, looking towards street, he can just walk through them.

Comment #1 May 3, 2018 9:20 am  Edited by BlackPete on May 6, 2018 5:58 pm
Arthmoor said:
 
Architecture\Solitude\SMuseleum.nif

Need to check the collision on this one and see what's up with it. That's the only reason people should be able to pass through it.

Nico coiN said:
 
Confirmed. And the destroyed version of the house has the same issue.

There are no triangles on the 2 faces I highlighted on the attached screenshot, meaning there are no collisions on these faces.

Meshes\Architecture\Solitude\SStyrrsHouse.nif
Meshes\Architecture\Solitude\SStyrrsHouseDestroyed.nif

Navmesh also looks a bit awkward in this area.



Attached Files:

sstyrrshouse.png

DarthVitrial said:
 
These should fix.



Attached Files:

SMuseleum.nif
SStyrrsHouse.nif
SStyrrsHouseDestroyed.nif

Showing Comments 1 - 4 of 4