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Are you sure your version is up to date? That variable no longer exists and the script isn't calling it anymore
I checked and I'm up to date; I think it's being called from the arth_lal_cellbedscript via this:
ARTH_LAL_VersionTrackingScript Property DLCSupport Auto
[...]
Event OnActivate( ObjectReference akActorRef )
if( DLCSupport.BlockHelgenStart == True && ChargenQuest.MainMenuChoice == 0 )
HRInstalledMessage.Show()
Return
EndIf
It looks like arth_lal_cellbedscript is looking for the BlockHelgenStart property on the arth_lal_versiontracking script and not finding it
ARTH_LAL_VersionTrackingScript Property DLCSupport Auto
[...]
Event OnActivate( ObjectReference akActorRef )
if( DLCSupport.BlockHelgenStart == True && ChargenQuest.MainMenuChoice == 0 )
HRInstalledMessage.Show()
Return
EndIf
It looks like arth_lal_cellbedscript is looking for the BlockHelgenStart property on the arth_lal_versiontracking script and not finding it
Comment #2 Jun 29, 2019 6:05 pm
Edited by Garthand on Jun 29, 2019 6:06 pm
It must be pending an update then because this is the current script I have on file:
Scriptname ARTH_LAL_CellBedScript extends ObjectReference
{Use the Statue choices to place the player in their new starting area.}
ARTH_LAL_StartQuest Property ChargenQuest Auto
Armor Property ClothesPrisoner Auto
Armor Property ClothesPrisonerShoes Auto
Message Property BedMessage Auto
Actor Property Player Auto
Event OnActivate( ObjectReference akActorRef )
;Player hasn't picked anything yet, or chose the cell escape option.
if( ChargenQuest.StartChosen == False || ChargenQuest.EscapeOptionUsed == True )
BedMessage.Show()
;Vanilla game start. It handles its own details.
ElseIf( ChargenQuest.MainMenuChoice == 0 )
Game.FadeOutGame(False, true, 12.0, 12.0)
ChargenQuest.SetStage(20)
;Call LAL stage 30, which cleans up Helgen then calls the add-on quests.
Else
Game.FadeOutGame(False, true, 12.0, 12.0)
Player.RemoveItem(ClothesPrisoner, abSilent = true)
Player.RemoveItem(ClothesPrisonerShoes, abSilent = true)
ChargenQuest.SetStage(30)
endif
EndEvent
Makes sense, looks like this is already slated to be taken care of in the next update then!
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