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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 12, 2019 11:23 pm
Last Edited By Sclerocephalus on Aug 11, 2019 2:06 am

Issue #26188: Non-functional traps in Mass Fusion building (inappropriate use of enable markers)

 
[02/11/2019 - 10:32:42PM] error: (0017CEE0): cannot disable an object with an enable state parent.
stack:
[ (0017CEE0)].TrapCanChimes.Disable() - "<native>" Line ?
[ (0017CEE0)].TrapCanChimes.active.OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapCanChimes.psc" Line ?

Note: Could be the same (or similar) problem as in Issue #24016.

Comments

1 comment(s)
Sclerocephalus said:
 
Changed the name of the ticket because this bug applies to almost a dozen traps that are linked to DN084_PrequestTrapsDisableMarker (0017CEF1) in the Mass Fusion building.

Traps will never ever work if they are enable-parented. If they need to be toggled by a quest, the quest script MUST enable/disable them independently.

Don't expect that this will be fixed anytime soon, since this is an incredible lot of work. It took me a whole weekend to fix a similar issue on another quest, and there's also an old ticket open with the same issue on the Silver Shroud quest.

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