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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Settlements & Workshops
Assigned To: Sclerocephalus
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Dwip on Mar 11, 2020 3:49 pm
Last Edited By Sclerocephalus on Apr 18, 2020 3:14 pm
Closed By Sclerocephalus on Nov 24, 2020 7:51 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.2

Issue #28895: Body Cleanup Issues at University Point Pharmacy area of Vault 88

 
Previously reported, previously fixed, but I have some bodies that just won't go away in two new games, including:

Starlight Drive-In - all skeletons (0003483a, 0003483b, 0003483c, 0003483d, 0003483e, 0003483f, 00034841, 00034842)
Sunshine Tidings Co-op - all ghouls (000e84cd, 000e8532, 000e84fa, 000e8514, 000d5220, 000e851b)
Vault 88 - molerats in one of the side tunnels in the North Sector (0500476b, 0500476a, 05004767, 05004768, 05004769)
Vault 88 - everything in the University Point Pharmacy area (05001eb8, 0500426a, 05001eaf, 05001bcd)

NOTE: The Starlight Drive-In, Sunshine Tidings and vault 88 molerat issues are either duplicates or no bugs at all (see my comment).

Related Issues: 24181  26732  27379  

Comments

2 comment(s) [Closed]
Sclerocephalus said:
 
(1) Skeletons at Starlight Drive-In: not a bug, see my comment on ticket #24181.

(2) Sunshine Tidings Cleanup: this report is a duplicate of #27379.

(3) Vault 88 molerats: that report is a duplicate of #26732

(4) Vault 88 University Point Pharmacy area: 05001eb8 is a dust cloud (MistLargeRoundDustyDim),and 05001eaf is a light beam. A quick look at the area in the CK shows that there are several pre-placed dead feral ghouls, and these won't ever clean up indeed

Thus, I'll leave this open for point 4 and modifiy the title of this issue accordingly.

Comment #1 Apr 16, 2020 3:10 pm  Edited by Sclerocephalus on Apr 16, 2020 3:10 pm
Sclerocephalus said:
 
There are three pre-placed dead feral ghouls (0500426A, 0500426B, 0500426C) and a pre-placed dead raider (05001BCD) in the University Point Pharnacy area.

The feral ghouls are linked with WorkshopStackedItemParentKeyword to nearby scrappable objects. If you scrap those objects, the ghouls will disappear with them, so there's nothing to fix here.
Only the raider won't disappear. I fixed this by making a new link (with WorkshopStackedItemParentKeyword) to the nearest scrappable object. so he should disappear now along with the ghouls when you start scrapping the furniture objects.

There's another pre-placed dead raider in another part of vault 88 that would not clean up either. I fixed him in the same way, by linking him to his nearby duffle bag. Once the duffle bag is scrapped, he'll disappear along with it.

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