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From your screenshot, it also appears that the door is too large for this doorway. Maybe a size reduction (thus bringing the buttons closer tro the walls) will fix the issue. I'll have a look.
A mesh edit seems like it might be a bad idea. This door model is used in 65 different places according to the CK.
From what I understand, the intention is to make a new base object from the edited mesh and let the one problematic reference point to it. That's feasible.
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