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Issue Data
Status: Needs User Feedback
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BenRierimanu on Jan 14, 2022 4:31 pm
Last Edited By Arthmoor on Jul 13, 2022 1:09 am

Issue #32298: [Vault95] Floating Vault Door buttons

 
13096E is sadly sandwiched a bit between a pair of walls and the original devs I don't think were thinking when they did, as the buttons are part of the door model. Thankfully this one isn't precombined, so maybe a modeler can have a look at Interiors\Vault\Doors\VltDoorRes01A.nif and make an alternate to fix the positions to make better sense here?



Attached Files:

vault95-1.png

Comments

3 comment(s)
Sclerocephalus said:
 
From your screenshot, it also appears that the door is too large for this doorway. Maybe a size reduction (thus bringing the buttons closer tro the walls) will fix the issue. I'll have a look.

Arthmoor said:
 
A mesh edit seems like it might be a bad idea. This door model is used in 65 different places according to the CK.

Sclerocephalus said:
 
From what I understand, the intention is to make a new base object from the edited mesh and let the one problematic reference point to it. That's feasible.

Showing Comments 1 - 3 of 3