Issue Data
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Issue #32697: Search the Fun House Bug
I have been trying to continue with the quest A Magical Kingdom. I'm at the point where I have to search the fun house which I have done but none of his voice lines trigger as I'm progressing through the fun house. I reach the end and see Oswald still standing at the console. I shoot him, he dissapears but the quest doesn't finish even though I've done it as well as he was standing like 5 feet away from the quest marker. I loop the fun house multiple times to see if I've missed something but that part of the quest does not complete. I've looked it up and apparently it's a pretty well known bug with the quest. Apparently you have to complete the objectives in the order they appear. I cleared the employee tunnels BEFORE the fun house which caused the bug to occur. Everyone says that there are a few console commands you can use the either complete that part of the quest or the whole quest altogether. Obviously since I'm on am xbox I have no access to console commands and there are no existing mods that I know of that seem to fix the issue. I can continue to finish the other quests but I cannot complete the dlc without finishing this quest. Pls Help...
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I have seen the same issue on PC. even with the workaround, I ultimately had to go back to a save just prior to entering Kiddie Kingdom. The basic issue is that the quest line expects the player to complete it in a specific linear order, as that is how the story line plays out. But the park design allows you to skip around and perform them in any order (which breaks the quest line). Not sure how difficult it would be to handle for the following :
1) Player skips both the fun house and tunnels, goes directly to the Theater, auto complete the two associated quest lines for those locations.
2) Players does employee tunnels first, auto complete fun house quest line.
3) Player completes fun house skips employee tunnel, goes directly to the Theater, auto complete employee tunnel quest line.
Hopefully, this could be done such that if the player lgoes to those locations Oswald does not spawn.
1) Player skips both the fun house and tunnels, goes directly to the Theater, auto complete the two associated quest lines for those locations.
2) Players does employee tunnels first, auto complete fun house quest line.
3) Player completes fun house skips employee tunnel, goes directly to the Theater, auto complete employee tunnel quest line.
Hopefully, this could be done such that if the player lgoes to those locations Oswald does not spawn.
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