Issue Data
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Issue #32710: NPC Hammering Sound
When NPCs hammer on their homes, on the masts of ships, etc. the sound produced is a metal sound when the objects they are hammering on are actually wood. The sound used on the Hearthfire drafting tables would probably work better.
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There's actually a 3rd party fix for this and it's working as intended: https://www.nexusmods.com/skyrimspecialedition/mods/5592
If we can't get authorization from the author to use it and if required, I may have find a 'sub-contractor' (who wants to remain anonym) able to mirror it, or implement it in a probably slightly different way.
If we can't get authorization from the author to use it and if required, I may have find a 'sub-contractor' (who wants to remain anonym) able to mirror it, or implement it in a probably slightly different way.
Comment #1 Mar 9, 2023 3:05 pm
Edited by Nico coiN on Mar 9, 2023 3:08 pm
Sialivi says he submitted this as a fix for USSEP back in 2016 but I can't find any tickets for it. He says we rejected it for some reason but if that's the case there should be some sort of record of that.
If we did reject it, I'd wager there was a good reason for that. Like possibly an overlap of this animation with hammering on actual metal or something, but who knows.
If we did reject it, I'd wager there was a good reason for that. Like possibly an overlap of this animation with hammering on actual metal or something, but who knows.
File:
meshes\actors\character\animations\aohammerwallloop.hkx
Here converted to "readable" xml for investigation, both vanilla and sialivi versions.
There's some kind of "address pointer" modified at lines 334 and 335.
I also noticed some changes in the 6 sounds that are called from line 835.
Other changes (if any) didn't catch my eyes...
As designed in this way, it looks like the called sounds are predetermined and not depending on the hit material.
Attached Files:
For issue #32710.zip
meshes\actors\character\animations\aohammerwallloop.hkx
Here converted to "readable" xml for investigation, both vanilla and sialivi versions.
There's some kind of "address pointer" modified at lines 334 and 335.
I also noticed some changes in the 6 sounds that are called from line 835.
Other changes (if any) didn't catch my eyes...
As designed in this way, it looks like the called sounds are predetermined and not depending on the hit material.
Attached Files:
For issue #32710.zip
This was marked as "Fix Pending" for some reason but I do not think that switching the sound from hammering metal to hammering wood is any more valid a way to handle this. I'm pretty sure this sound is also used in this same animation for hammering on metal objects which will just end up sounding like wood instead. I strongly suspect this is why Sialivi said we rejected it the first time.
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