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Looking at it, the problem is there's only a single bhkCollisionObject, with a single chunk, that takes up the entire mesh, so you can only set one material for the mesh.
The mesh would need to be updated and broken into chunks so the collision could apply different materials to different chunks.
The mesh would need to be updated and broken into chunks so the collision could apply different materials to different chunks.
Yes, I know. But that is not too difficult once you get the hang of it. I have used ChunkMerge to do it with several meshes on my own. If you need help, I can do it for you.
If you can contribute a fixed mesh I’m sure the ussep team would be thrilled to include it.
My own mesh skills are limited to fixing basic collision issues and other simple stuff, but I’ve never used chunkmerge before (and haven’t found a good tutorial for it yet), so if you’re offering to do it that would be awesome.
My own mesh skills are limited to fixing basic collision issues and other simple stuff, but I’ve never used chunkmerge before (and haven’t found a good tutorial for it yet), so if you’re offering to do it that would be awesome.
Here is the mesh with fixed collision. Please test it in game before publishing. It would be good to get a second pair of eyes on this.
Attached Files:
mrkmines01.nif


Comment #4 Nov 3, 2023 6:32 pm
Edited by jonado on Nov 3, 2023 6:32 pm
Sorry for the delay, I'll try to test the fix this week.
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