Issue Data
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Issue #33726: Strange behavior of guards when the player is imprisoned
This issue is a continuation of closed #32418, if there is anything else to do about it.
The real issue is that when the player is imprisoned, the guards don't care about anything other than the player opening the door/attempting to pick its lock or attempting to pickpocket them, and in case it happens, they just start attacking the player with no option to yield. Which means, a player can: - as mentioned in the earlier issue, get jailed when the guard is standing inside the cell he is going to send the player to - use spells to damage or kill any amount of guards before attempting to escape the jail, without any resistance or bounties - summon a creature and hit it three times to make it hostile, making the guards open the door to kill it - drop Gray Cowl of Nocturnal in a cell prior to getting arrested, then wear it and speak to a guard to make him hostile, then unwear the Cowl and yield - kill the guards after they start attacking, without getting bounty for murders as if it would happen when resisting arrest In addition, the guards will greet the player (e.g. "Speak" when passing near his cell's door, but say "No talking" if attempted to start a conversation. |
Related Issues: 32418
I believe the correct behavior is:
- guards attacking the player if the player leaves their cell, regardless of who opened the door; or if a player assaults or kills a guard
- guards locking the door behind them after they killed a hostile creature in the cell
- a bounty should be set as usual for assaulting or killing a guard when imprisoned
- guards not saying the lines suggesting they want to start a conversation with an imprisoned player
I also noticed that the guards don't care if a player casts Destruction spells on them after unlocking the door (triggering attack on sight), as long as they don't see the player.
- guards attacking the player if the player leaves their cell, regardless of who opened the door; or if a player assaults or kills a guard
- guards locking the door behind them after they killed a hostile creature in the cell
- a bounty should be set as usual for assaulting or killing a guard when imprisoned
- guards not saying the lines suggesting they want to start a conversation with an imprisoned player
I also noticed that the guards don't care if a player casts Destruction spells on them after unlocking the door (triggering attack on sight), as long as they don't see the player.
One more bug: the 50 gold fine is received anytime the player activates any door in a dungeon (except the ones that lead to another location), locking or unlocking it, possibly leading to large total fines. I think it is not how it is supposed to work.
Another bug related to jail: if a player activates any door and then attempts to wait, "You must sleep in a jail bed in order to serve your sentence." is still going to be displayed, but attempting to sleep in a bed does not provide an option to serve sentence anymore.
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