Issue Data
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Related Issues: 32418
I believe the correct behavior is:
- guards attacking the player if the player leaves their cell, regardless of who opened the door; or if a player assaults or kills a guard
- guards locking the door behind them after they killed a hostile creature in the cell
- a bounty should be set as usual for assaulting or killing a guard when imprisoned
- guards not saying the lines suggesting they want to start a conversation with an imprisoned player
I also noticed that the guards don't care if a player casts Destruction spells on them after unlocking the door (triggering attack on sight), as long as they don't see the player.
- guards attacking the player if the player leaves their cell, regardless of who opened the door; or if a player assaults or kills a guard
- guards locking the door behind them after they killed a hostile creature in the cell
- a bounty should be set as usual for assaulting or killing a guard when imprisoned
- guards not saying the lines suggesting they want to start a conversation with an imprisoned player
I also noticed that the guards don't care if a player casts Destruction spells on them after unlocking the door (triggering attack on sight), as long as they don't see the player.
One more bug: the 50 gold fine is received anytime the player activates any door in a dungeon (except the ones that lead to another location), locking or unlocking it, possibly leading to large total fines. I think it is not how it is supposed to work.
Another bug related to jail: if a player activates any door and then attempts to wait, "You must sleep in a jail bed in order to serve your sentence." is still going to be displayed, but attempting to sleep in a bed does not provide an option to serve sentence anymore.
As mentioned in the prior ticket, there isn't anything we can do about things like this. Especially if the guard is in the cell before you're arrested. Most of what's been described here you'd have to go to considerable effort to induce it in the first place.
Showing Comments 1 - 4 of 4

Issue Data
when passing near his cell's door, but say "No talking" if attempted to start a conversation.