Issue Data
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Issue #33789: Scene 2 Property in MQ101
The property is not filled and the scene is called.
I checked everywhere and i did't saw a fix to this This result in a error in the papyrus log that causes crashes >>> Error: Cannot call "thescene" on a None object, aborting function call Here enclosed the ck screenshots Attached Files: Screenshot 2024-01-21 1500510.png |
Well, that wouldn't be able to cause a crash, the worst that can happen is a harmless papyrus warning.
But yes the property is unfilled, in fact no Scene 2 exists at all. Seems to be cut content for an older Elenwyn scene. Easiest fix is just to comment out the unnecessary "Scene2.Stop()" call - Bethesda already did that for the Start call, they just forgot the Stop.
But yes the property is unfilled, in fact no Scene 2 exists at all. Seems to be cut content for an older Elenwyn scene. Easiest fix is just to comment out the unnecessary "Scene2.Stop()" call - Bethesda already did that for the Start call, they just forgot the Stop.
Should fix it. Had to comment out three Stop() calls for the nonexistent scene.
Property is still unfilled in the CK but now the script will never attempt to access it.
Property is still unfilled in the CK but now the script will never attempt to access it.
Comment #2 Jan 21, 2024 3:38 pm
Edited by DarthVitrial on Jan 21, 2024 6:35 pm
Yep, I attached the wrong script.
Comment #4 Jan 21, 2024 6:35 pm
Edited by DarthVitrial on Jan 23, 2024 11:52 am
That script doesn't seem to fix it, will need further investigation.
May i ask why the corrected script was still causing problems?
It just needed to be recompiled, it's fine now and will be included in the update.
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