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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Glitchfinder on Dec 13, 2023 5:41 pm
Last Edited By Arthmoor on Apr 10, 2024 11:45 pm
Closed By Arthmoor on Apr 11, 2024 6:03 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.6.

Issue #33695: Fort Hagen: Prydwen flyover is skipped if you exit through the garage or roof hatch.

 
Exactly what the title says. If you kill Kellogg and then backtrack through Fort Hagen in order to exit through the parking garage or the roof hatch, the Prydwen flyover will not occur and Shadow of Steel will not begin. I've created a mod that addresses the issue, which the unofficial patch is free to include at your discretion.

As a side note, there is a weather trigger box over the elevator exit that sets the weather to CommonwealthClear, which is enabled for the cutscene. I opted not to extend that for two reasons:
  • It never gets disabled afterwards, which means that it will always clear the weather when you step on that segment of Fort Hagen's roof.
  • The weather change happens so slowly that the Prydwen flyover is nearly complete by the time the weather clears up.

Related Issues: 24039  

Comments

2 comment(s) [Closed]
Glitchfinder said:
 
So, this entire scenario is triggered by a specific chain of events involving a door in FortHagen02:
  1. The player enters a trigger box in FortHagen01 that sets stage 101 of MQ106.
  2. Stage 101 attempts to open the door, but cannot because the door is unloaded. UFO4P_ShouldActivateOnNextLoad gets set on the door as an attempt to force it to open.
  3. The player enters FortHagen02, causing the door to load.
  4. The door successfully runs its OnLoad script event and updates to match its default open state.
  5. For unknown reasons, the OnLoad script event does not appropriately process the UFO4P_ShouldActivateOnNextLoad property, leaving it set.
  6. The player enters a trigger box in FortHagen02 that sets stage 105 of MQ106.
  7. Stage 105 successfully closes the door.
  8. The door fires an OnLoad event, which is aberrant behavior for an activator at this point in time.
  9. The door runs its OnLoad event, which properly processes UFO4P_ShouldActivateOnNextLoad and activates the door. The door immediately opens again, allowing the player to leave through an unintended exit after defeating Kellogg.
  10. If the player leaves the wrong way, they can fail to trigger the Prydwen cutscene.


This is directly related to issue 25256, which is also caused by the anomalous handling of the door's OnLoad event. It is indirectly related to 24039, which appears to have been a failsafe in case the player tried to return to Fort Hagen immediately after the Prydwen cutscene.

Arthmoor said:
 
Per discussion on Discord, this has been temporarily fixed by modifying the changes to MQ106 Stage 101 to call SetOpenNoWait() instead of SetOpen(). The use of UFO4P_ShouldActivateOnNextLoad has been removed. The 216 retro script will also fix the door depending on which quests stages have been completed.

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