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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Fishing
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By DarthVitrial on Jun 1, 2023 11:29 am
Last Edited By Arthmoor on Aug 9, 2023 5:56 pm
Closed By Arthmoor on Jul 7, 2024 10:50 pm
Resolution: Not A Bug

Issue #32984: Possible issue in Fishing - FishingFollowerIdleQuest not reset

 
In order to make followers/pets sandbox while you're fishing, ccBGSSSE001_FishingSystemScript has a line of code that calls "ccBGSSSE001_FishingFollowerIdleQuest.Start()" (approximately line 1022, my decompiler may have added a few newlines).

Then, when you finish fishing, it calls "ccBGSSSE001_FishingFollowerIdleQuest.Stop()". (Approximately line 1057).

I might be mistaken, but since the script never calls ccBGSSSE001_FishingFollowerIdleQuest.Reset(), doesn't this mean the quest won't properly reset?

(Also, the Fishing Follower Idle Quest (050D1017) has Aliases that fill with "find closest matching reference", but if Reset() is never called is it possible the aliases won't properly fill with the new closest reference next time?)

Comments

2 comment(s) [Closed]
Arthmoor said:
 
I think this one would be fine like it is since it has no stages other than 0 and all it's used for is refilling aliases. It'll be forced to do that on every start regardless if it's been reset or not.

Will probably need to be double checked though with a save that has a follower tagging along to see what happens when fishing in multiple spots.

Arthmoor said:
 
I remember running the two added fishing spots in Telengard through this a couple of months ago and observed that followers switch idle positions properly each time. So I think this is working as expected and there's no need to call a reset first.

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