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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Starfield Patch
Component: Starfield: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Nov 23, 2023 11:04 pm

Issue #33646: Quest problems: "Into the Unknown"

 
At the end of this quest, after having been into the first temple, the player is tasked to report back to The Lodge. If you have Sarah as a crew member, but not as a follower, she will be staying at your ship. Apart from logical reasons (after all, she's chairman of the Constellation, so one would expect her to show up at this meeting), this also is bad becauxe the game clearly infers that she attends the meeting. Once you get back to the ship and talk to her, you'll get into a lengthy conversation where you'll discuss with her potential consequences of your adventure at the temple. During this conversation, she refers to your report at the meeting, to Noel's scans and to comments by Vladimir and Matteo. However, she can't know any of this because she stayed at the ship. [NB: If you have her as your follower, you'll have the same conversation; the only difference is that you are tasked by the game to talk to her, via an activity. Also in that case, the conversation makes sense because your follower will attend the meeting with you.]

The second problem with this quest was a conversation I had with Barrett immediately after the meeting (i.e. after the quest had completed). Barrett was my follower at this point (he also was my follower in the temple, and he had attended the meeting). I was informed by the game in the usual way that I should talk to Berrett (i.e. I got an activity entry in my quest log). When I did, he asked me what heppened in the temple and, after I told him, suggested to discuss this at The Lodge (what we just did!). This is ridiculuous.

Thus, two things need to be fixed:
(1) The game has to make sure that Sarah attends the meeting.
(2) The game needs to remember your follower at the temple (if any) and who attended the meeting, and to skip the respective lines in that follower's dialogue.

Comments

1 comment(s)
DayDreamer said:
 
Still happens exactly as reported (circa August 2024).

At the end of All That Money Can Buy, Sarah does magically transport to the Lodge, then quickly walks out the door as soon as it is over (toward the ship, although following her shows she dawdles and never makes it until magically appearing as you do). Likewise, all the companions show up. So there's quest code to copy.

Then fix the dialogue as suggested to match that they are all there. Now that the August CK has been updated to show various new forms, we can see the dialogue and story manager conditions.

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