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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By oddlittleturtle on May 7, 2024 4:52 am
Closed By Arthmoor on Sep 25, 2024 2:34 pm
Resolution: Not A Bug

Issue #34009: Additional start up checks for CreationClub:StartAfterCharGenScript

 
Some Creations allow the player to access high-level weapons or go to higher-level areas around the map. If one uses Automatron as an example, the player cannot start the quest until level 15 to gain access to the higher-level dungeon, area, and weapons.

Would an update to CreationClub:StartAfterCharGenScript to allow additional checks be something that UFO4P could/should do?

For example, this added/changed:

Group Optional_Properties
    Int Property PlayerLevelToCheck = 1 Auto Const
    { OPTIONAL: Player's level. Default: Level 1}
    Location Property LocationToCheck Auto Const
    { OPTIONAL: Location to Check. }
    ObjectReference Property ObjectToCheck Auto Const
    { OPTIONAL: Marker or other thing in a location to check 3D has not loaded to make sure the player is NOT in the location when the quest starts.}
    Bool Property bCheckLocation = false Auto Const
    { OPTIONAL: Whether or not to check location. Default: False.}
    Bool Property bCheckObject3D = false Auto Const
    { OPTIONAL: Whether or not the script needs to check if an object is 3D loaded. Default: False.}
EndGroup
Event Actor.OnLocationChange(Actor akSender, Location akOldLoc, Location akNewLoc)
    ; check if time to start
    if bCheckObject3D
        if ObjectToCheck.Is3DLoaded() == 0
            debug.trace(self + "Passed requirements" )
            CheckStageToSet()
        endif
    else
        UnregisterForRemoteEvent(Game.GetPlayer(), "OnLocationChange" )
    endif
EndEvent


; update the original function
Function CheckStageToSet()
    if bCheckLocation
        RegisterForRemoteEvent(Game.GetPlayer(), "OnLocationChange" )
    endif

	if MQ102.GetStageDone(ChargenStageToWatch) == true && Game.GetPlayer().GetLevel() >= PlayerLevelToCheck
        if bCheckLocation
            if Game.GetPlayer().IsInLocation(LocationToCheck) == 0
    		    SetStage(MyStageToSet)
            endif
        else
            SetStage(MyStageToSet)
        endif
	else
		RegisterForRemoteEvent(MQ102, "OnStageSet" )
	endif
EndFunction

Comments

1 comment(s) [Closed]
Arthmoor said:
 
This would be outside the scope of the project since this isn't addressing a bug with the game.

Showing Comments 1 - 1 of 1