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Issue Data
Status: Needs User Feedback
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Actors
Assigned To: Nobody
Platform: Windows PC
Severity: Medium
Votes: 0
Watching: N/A
Opened By spacefiddle on Nov 4, 2024 11:16 pm
Last Edited By Arthmoor on Mar 10, 2025 10:37 pm

Issue #34549: A Radiant quest assigned to Fiddler's Green Trailer Estates never completes

 
Possible blocker in FiddlersGreenExt cell:

Settler gave "ghoul problem" quest to kill all ferals at Fiddler's Green Trailer Estates.
Cleared the location.
Location is labeled [CLEARED] on my map.
Spent half an hour crisscrossing the cell. Quest never completes.
Executed "kah" (Kill All Hostiles) in various places around the location. No results. (Was thinking maybe something spawned under the mesh or in a rock or some crap.)

"sqt" does not have this quest in its list, checked every result of sqt for stage and objectives. So the quest no longer has an active target.
"sqo" with no arguments shows it, "Ghoul Problem at Starlight Drive-In," but unhelpfully does not include the QuestID so i can't do anything with that (see attached .jpg).
It does show that the current DISPLAYED stage is 20 - kill all ghouls.... (What does "instance 4" mean?)

OF NOTE:
Selecting the quest in the pip-boy under DATA puts a dot next to the displayed "kill all ghouls at...." stage as the tracked quest/objective.
However there is no longer a marker anywhere on my map, when this is the selected quest.
Also, from the quest list, if I choose the "show on map" option, the map centers on the questgiver at Starlight Drive-In, and NOT on Fiddler's Green.

However talking to the questgiver (and everyone else....) multiple times has no apparent effect.

Not sure how to proceed from here. Let me know if you need more info or testing.



Attached Files:

20241104235805_1.jpg

Comments

3 comment(s)
spacefiddle said:
 
Side note - I see this location is listed on the wiki as prone to failure if the location has previously been cleared; but I have not been to this location, prior to getting the radiant, in this savegame, let alone cleared it.

UPDATE: OK, this is "MinRecruit07" so i was able to get additional detail, which is very interesting - the game's opinion about this quest seems to contradict itself. (wth is stage 150 and how did it get there??)
Original image attached but for convenient and copypasta, these are the relevant bits:

sqo MinRecruit07
10 Talk to the settlers at <Alias=ActualLocation> COMPLETED
20 Kill the ghouls in <Alias=GhoulDungeon> DISPLAYED
...

sqs MinRecruit07
Quest: MinRecruit07 - Running - Current Stage: 150
(done) 10
(done) 20
(not set) 40

..... the hey? So it knows the stage is done but also considers it active... and how the heck did it get to 150 from 20, whatever 150 is...? Last but not least, why does sqs list 10, 20, 40..... 30 is supposed to be "report success to settler." It's MIA.

Wiser heads than mine shall have to prevail.

(I was able to successfully setstage 200 on this quest and boot it in the arse, but I've still no idea how it got here...)



Attached Files:

done_and_not_done.jpg

Comment #1 Nov 4, 2024 11:28 pm  Edited by spacefiddle on Nov 4, 2024 11:44 pm
Glitchfinder said:
 
Are you able to share a copy of the save that is affected with that bug? Objective 20 is not the same as stage 20, and stage 200 is what completes and clears objective 20. The most relevant data here is the contents of the GhoulBosses alias and the status of those references in the world. If all NPCs in the GhoulBosses alias are dead, the quest is meant to progress. My guess is that, somehow, you have an NPC in that alias that is alive but disabled and as a result has prevented the quest from proceeding. Having a copy of the quest might allow me to investigate the actual cause and how that might have come about in the first place.

For context, stage 150 is a silent stage that shows the boss markers. It almost always gets enabled by default because there are very few quest targets with enough bosses to warrant hiding them. It's mostly just Bethesda accounting for mod weirdness. Stage 200 is set when every NPC in the GhoulBosses reference collection alias is dead, and that is what progresses the quest, completes objective 20, and tells you to return to the settlement.

Comment #2 Jan 17, 2025 12:45 pm  Edited by Glitchfinder on Jan 17, 2025 12:48 pm
spacefiddle said:
 
I'll see if I still have the game this is in, but I have a different PC now and while i transferred a bunch of save data over, i've no idea what playthrough this was from. I'll see if I have this quest outstanding in any current games.

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