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nothing to do with inheritance, Bethesda manually set PacifyOnLoad to "TRUE" on those npcs. They just forgot to undo that in the "start combat" function.
Attached Files:
QF_WERJ07_000BF31C.psc


Comment #1 Jan 26, 2025 12:21 pm
Edited by DarthVitrial on Jan 26, 2025 12:21 pm
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