Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Starfield Patch
Component: Starfield: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By DayDreamer on Feb 6, 2025 2:35 am
Closed By Arthmoor on Feb 15, 2025 3:08 pm
Resolution: Referred to Bethesda

Issue #34881: CC Perfect Recipe dialogue rarely available

 
There are 2 quests. SFBGS00C_Dialogue is Start Game Enabled. But the Top Level 00 (_TL00_) prompts usually won't run, because they check to see whether you have entered the apartment. He doesn't ever show them, as the top level for SFBGS00C_Quest always run after you have the book, and he quickly enters the apartment.

Currently, you'd have to meet him, then go and get the book, then go back. Since he's tucked away in a corner workshop behind a fence,it's rather unlikely to even notice him without the book. The sulky patron scene is in the Quest instead of the Dialogue.

The simplest fix would be to add an OR check for the _Quest being done, to match the other top level dialogue provided. But ideally, they should be available for other stages where you ask a list of questions.

Comments

2 comment(s) [Closed]
DayDreamer said:
 
Having tested all the possible paths, here's my result. There's an initial "ask me any questions" phase where this fits perfectly well.

Instead of checking entering the apartment (stage 55), allows dialogue after entering the apartment during the question phase, and after refusing the quest (stage 70). Instead, check accepting the quest (stage 80). Also allow dialogue again after quest is over (stage 1000 and/or 2000).

Adjusted top level prompt priorities. Some were already nicely ranked order (10, 20, 30, 40). Others were all set to 10 or zero by default, which didn't work well together.

Finally, fixed some early prompts that didn't loop. In the base vanilla game, generally the top 3 or 4 are final results, while those at the bottom loop. (Probably needs work on for later prompts, but was only testing this early stuff.)

This is patching a free CC, and it really improves a missing part of the game. But it would be a separate patch from USFP. How do we want to handle it?



Attached Files:

sfbgs00c dialogue.7z

Comment #1 Feb 15, 2025 12:55 am  Edited by DayDreamer on Feb 15, 2025 12:58 am
Arthmoor said:
 
This is outside the scope of this project as this is neither a vanilla bug nor a Shattered Space bug. This should be sent to Bethesda.

Showing Comments 1 - 2 of 2