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Because PKIN seems to not be copies of objects, but rather a package of objects, so that reference numbers stay the same without deleting need to control-F replace with LL_Loot_Book_Common_Large.
Likewise, the other static reference next to the hookah in The Rock could also be control-F replaced with LL_Loot_Book_Common_Large, commensurate with other such loot (14 _Large, 7 _Medium, 8 _Small) scattered around The Rock.
Put a new copy of the retirement book on the AK_Desk_Large [002D03AB] in the Coe study.
Likewise, the other static reference next to the hookah in The Rock could also be control-F replaced with LL_Loot_Book_Common_Large, commensurate with other such loot (14 _Large, 7 _Medium, 8 _Small) scattered around The Rock.
Put a new copy of the retirement book on the AK_Desk_Large [002D03AB] in the Coe study.
While this seems like a simple thing, it isn't. Leveled Items cannot be directly placed into the render window. There is no visible object marker for it like Skyrim has with Dummy Books.
Plus it's been my experience with Starfield modding that it's a bad idea to attempt to individually override object instances that come from a PKIN.
So the solution has to be changing the reference in the PKIN itself, but since you can't properly place a leveled item this way it's not feasible for us to do this. It is in fact probably why this thing ended up with an unrelated standard object instead. That's what the CK keeps doing to me when I try and do a search & replace on it. Even when I unrestrict it to allow for any object type to be swapped in.
Plus the objects in the list you're suggesting don't match the size of what's being replaced so we'd just be exchanging one bug for another even if it did end up rendering properly because a data slate isn't the same size as a large book.
Plus it's been my experience with Starfield modding that it's a bad idea to attempt to individually override object instances that come from a PKIN.
So the solution has to be changing the reference in the PKIN itself, but since you can't properly place a leveled item this way it's not feasible for us to do this. It is in fact probably why this thing ended up with an unrelated standard object instead. That's what the CK keeps doing to me when I try and do a search & replace on it. Even when I unrestrict it to allow for any object type to be swapped in.
Plus the objects in the list you're suggesting don't match the size of what's being replaced so we'd just be exchanging one bug for another even if it did end up rendering properly because a data slate isn't the same size as a large book.
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