Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, Starfield, or Oblivion Remastered. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By emiral on Jun 3, 2025 8:09 pm
Last Edited By Arthmoor on Sep 5, 2025 12:53 pm
Closed By Arthmoor on Sep 8, 2025 9:34 pm
Resolution: Mod Conflict
Comment: Leftover from old PRP.

Issue #35542: Outpost Zimonja workbench clips badly through brick wall

 
The workbench at Outpost Zimonja, with Ref ID of 00024A26, clips badly through the brick wall. It's especially noticeable on the left side where the handle clips into the wall. New coordinates that look better are X: -10840, Y: 100264, and Z: 3056.
If it is repositioned, the magazine, lantern, and lantern's light source that are placed on the workbench would all need to slide out and over. None of these are precombined.



Attached Files:

outpostzimonjaworkshop1.jpg
outpostzimonjaworkshop2.jpg
zimonja-new-position.jpg

Comments

5 comment(s) [Closed]
Sclerocephalus said:
 
The workbench won't adopt the new position in a running gane because of high level persistence, but the other objects do. Therefore, a script will be neeed to fix this.

Comment #1 Jun 6, 2025 7:08 pm  Edited by Sclerocephalus on Jun 9, 2025 7:14 am
Arthmoor said:
 
According to the CK, that workbench isn't in contact with the brick wall at all.



Attached Files:

Workbench.png

emiral said:
 
I don't know what to tell you. My version is at the exact same coordinates, and shows that it's clipping badly. Let me ask a few other people to check.



Attached Files:

My_Zimonja.png

emiral said:
 
After further review, the culprit is PPF (from PRP) changing the brick structure, RoofChunk02, Ref 249A1. Let me follow up with Ben.

Arthmoor said:
 
Visiting it in game, this is what I see. You'll note in the background that the locker from the other ticket also isn't clipping.



Attached Files:

Workshop In Game.png

Showing Comments 1 - 5 of 5