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Issue Data
Status: Fix Pending
Issue Type: Bug Report
Project: Unofficial Starfield Patch
Component: Starfield: Vanilla
Category: Animations
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By MadCat221 on Aug 14, 2025 9:03 pm
Last Edited By MadCat221 on Aug 14, 2025 11:51 pm

Issue #35740: Big Bang on-gun ammo readout will remain blank after reloading if Rapid Reloading affects the weapo

 
If you have Tier 3 of Rapid Reloading, it makes particle weapons reload 30% faster. As the Big Bang is a particle shotgun, it benefits greatly from accelerated reload considering how close-quarters shootouts that it's best for can get hectic.

However, there appears to be a bug in its Effect Sequence form:
WeapFX_AmmoCount_BigBang_Seq01 [EFSQ:000CC4D4]
...where the display will not reappear after the reload is complete. It will reappear if the weapon is un/re-equipped. Normally without the Rapid Reloading perk, the display will go blank, then reappear once the reload is complete.

Effect Sequences are a bit of a black box; I was unable to make sense of it and find a setting that may make it amenable to accelerated animation speed, but I did discover that removal of a component will keep the display constantly visible even through a reload, with the ammo counter resetting after it is complete, and with any potential appearance of the "Last Shot" alert exclamation triangle also resetting.

The errant visibility control in the Effect Sequence is fxReload >>Display_Main_A >> Visibility.

On one side, the devs did intend to have it disappear during reload. On the other, it is obvious that it was not intended to remain invisible after a reload is complete, since this change in behavior only starts after getting Rapid Reloading.

Should it get fudged a bit with removal of the errant visibility control, so that the on-gun ammo readout will be visible after a Rapid Reload?

Comments

1 comment(s)
MadCat221 said:
 
Going ahead with disabling the sequence component in question, leaving it in-place in case later insights lead to a more definitive fix.

Lite ESM module with fixed EffectSequence form. Be advised: SF1Edit reports the meat of that form type is Reflection Data.



Attached Files:

BigBangRapidReloadFix3.esm

Comment #1 Aug 14, 2025 11:35 pm  Edited by MadCat221 on Aug 14, 2025 11:35 pm
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