Issue Data
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The workbench won't adopt the new position in a running gane because of high level persistence, but the other objects do. Therefore, a script will be neeed to fix this.
Comment #1 Jun 6, 2025 7:08 pm
Edited by Sclerocephalus on Jun 9, 2025 7:14 am
According to the CK, that workbench isn't in contact with the brick wall at all.
Attached Files:
Workbench.png
Attached Files:
Workbench.png
I don't know what to tell you. My version is at the exact same coordinates, and shows that it's clipping badly. Let me ask a few other people to check.
Attached Files:
My_Zimonja.png
Attached Files:
My_Zimonja.png
After further review, the culprit is PPF (from PRP) changing the brick structure, RoofChunk02, Ref 249A1. Let me follow up with Ben.
Visiting it in game, this is what I see. You'll note in the background that the locker from the other ticket also isn't clipping.
Attached Files:
Workshop In Game.png
Attached Files:
Workshop In Game.pngShowing Comments 1 - 5 of 5

Issue Data
Issue #35542: Outpost Zimonja workbench clips badly through brick wall