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Issue Data
Status: Needs User Feedback
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By BlackPete on Oct 28, 2025 4:54 am
Last Edited By Arthmoor on Mar 9, 2026 5:37 pm

Issue #35987: Heimskr's tent enabled after completing the Battle for Windhelm

 
Heimskr's tent was enabled after completing the Battle for Windhelm, meaning finishing the civil war questline for the Imperial Legion. From looking in the change log a related problem was addressed (12130) a long time ago. Either there's something goofed up in my game, or there's a loophole in the previous fix.

I checked my previous saves and (as mentioned above) noticed it only showed up when visiting Whiterun after taking Windhelm. In case it matters, Heimskr is still in jail.

Related Issues: 12130  

Comments

5 comment(s)
BlackPete said:
 
This may be obvious, but I forgot to mention that the other items near his tent are also enabled. There must be a enable marker somewhere that toggles all of this on or off.

Arthmoor said:
 
You have 2 other tickets relating to the Battle of Windhelm breaking in unexpected ways. I'm going to have to assume that entire sequence bugged out for you for some reason and it's all related.

I suspect we'll need a save to check against as it's not a quick or easy task to run the entire civil war to completion.

BlackPete said:
 
I think those two tickets were minor issues. One where a dialogue scene didn't play out correctly and map marker didn't move to the correct location. They didn't actually break the battles or questline. Regardless, I'll upload a save that is in Whiterun near the entrance. Just be aware that I do have a mod in this particular game that makes some minor changes to vampire appearances. It shouldn't give you any trouble loading the save as far as I know, but you will get the missing file prompt. I also have another plugin that has some placement and text fixes in it that the game will inevitably detect as missing.



Attached Files:

Bug_35987.7z

Comment #3 Mar 9, 2026 8:01 pm  Edited by BlackPete on Mar 9, 2026 8:02 pm
Arthmoor said:
 
The save you're using has 1066 hours on it. When did you start this one?

I've gone over the logic for changing Heimskr's setup for the war and there shouldn't be any way for it to not disable his tent as that's called during the closeout for Whiterun once the battle is over.

A new quest starts that runs his preaching from jail, and your save indicates that quest is running at the proper stage, which means the call to disable his marker had to have been processed.

Further, I cannot reproduce this with my save that's taken Whiterun for the Imperials.

BlackPete said:
 
The date stamp on the first save says 2/27/2024, so yes it has been a long time. As far as the issue goes, if you can't see any way for it to be possible then I'll take your word for it. This would be far from the first time that seemingly impossible situations have happened in my saves. Script lag could have played a factor, maybe? There were at least a couple other failures that happened during the battle as I recall. Balgruuf didn't give his speech properly at the end and some resident NPCs were running around the city during the battle.

Sorry you had to go through all that testing. I would just assume this was a series of flukes and leave it at that. As you know, there is a lot for the game engine to process during the major civil battles. If you have any other questions I'll try to help, but you're probably going to have to close this one since you can reproduce anything even after examining the save.

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