Issue Data
  | 
   
    
     | 
  ||||||||||||||||||||||
  At a glance in the CK it appears as though this might be due to RRM01_0100_Start not having a neutral response block for the "Companion Interjection" in Action 11 for Phase 6 of the scene.
There appears to be nothing recorded for these but the game might very well be waiting for something to play out anyway. If this is the case I'm not sure what we'd be able to do about it if no suitable dialogue has been recorded for the various companions. Unless we can just fudge it with a Dogmeat bark or something since not every companion has a response.
 
 
There appears to be nothing recorded for these but the game might very well be waiting for something to play out anyway. If this is the case I'm not sure what we'd be able to do about it if no suitable dialogue has been recorded for the various companions. Unless we can just fudge it with a Dogmeat bark or something since not every companion has a response.
  Yeah I figured it would be something seemingly trivial but really annoying like that. The only person who is always going to be present in or near that scene regardless of whether a companion or not is probably going to be Deacon. who is either just present or has talked his way into being a companion just before it plays. 
Back to ignoring that dialogue option I guess - shame really as its one which totally fits the conversation.
Thanks for responding
 
 
Back to ignoring that dialogue option I guess - shame really as its one which totally fits the conversation.
Thanks for responding
Showing Comments 1 - 2 of 2        
 

 Issue Data