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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By gavrant on Feb 26, 2026 2:15 pm

Issue #36289: Brawl - conflict between Favor013 and CR04 quests

 
I got the quest from Carlotta in Whiterun to stop advances from Mikael (Favor013 quest). I picked the brawl option with Mikael and on winning got the CR04-related "You know what you have to do" line (00047AD6) to pick instead of "You leave Carlotta alone, or this gets worse" (000DF1D7). As the result, I could not finish Favor013 through brawl. After some digging I found CR04 quest was also running and I was lucky enough for it to target Mikael too, so "You know what you have to do" took precedence over "You leave Carlotta alone". And I was not even a member of the Companions at the time (as far as I recall, CR04 is started every time you enter Whiterun, whether you've joined them or not, or something like this).

I did fix the issue by moving "You know what you have to do" below "You leave Carlotta alone" in the dialog topic order (like it was in vanilla Skyrim before USSEP edits), but it's a quick and dirty workaround, not a proper fix. I guess a far better solution would be conditioning EVERY dialog line in DGIntimidateVictoryYes topic (all 20 of them, not just these two lines), to its mother quest (Favor013, CR04, whatever) being at a certain stage, its mother quest's aliases filled with certain NPCs, etc.

Comments

3 comment(s)
gavrant said:
 
Forgot to mention: the version of USSEP I got the bug on was 4.3.6c, not the most recent 4.3.7.

gavrant said:
 
Here's a patch with a simple but not perfect fix for the issue. It just adds a "Player accepted CR04" condition to the CR04 line in DGIntimidateVictoryYes topic. The condition was inspired by a similar one in the dialog lines that start CR04 brawls.

The setup of DGIntimidateVictoryYes topic is: the CR04 line is at the top of the order, the other 19 options could be spoken only by 19 different and unique actors, so one option per one actor (kinda, one of the 19 actors is "orc chieftain" job faction, but whatever). So the fix will work fine if the player hasn't accepted the CR04 job from Farkas yet. But when the player has both the Farkas job and some other way to start a brawl with one the 19 NPCs, it becomes murky again, and I guess it couldn't be fixed without a major rework of the whole brawl system.

Comment #2 Feb 26, 2026 6:12 pm  Edited by gavrant on Feb 26, 2026 6:15 pm
gavrant said:
 
Apparently, the site's anti-spam or something does not like my attachments? So here's a text version of the patch:
In dialog info 00047AD6 add this condition: Subject.GetVMQuestVariable(CR04 [QUST:00025231], ::IsAccepted_var) = 1
and just in case change Previous INFO field of that info to NULL in xEdit.

Comment #3 Feb 26, 2026 6:26 pm  Edited by gavrant on Feb 26, 2026 6:32 pm
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