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It's possible this should have been categorized differently. I don't recall how the game handles when and whether doors get locked.
This may fix.
I went with BackDoor ref type because I don't think you can have two MainDoor types in one location?
Attached Files:
36172.esp
I went with BackDoor ref type because I don't think you can have two MainDoor types in one location?
Attached Files:
36172.esp
As discussed on Discord, doors having certain keywords doesn't matter to the AI routines. This fix .esp doesn't do anything to address that.
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