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Hm. I could add an is3DLoaded check, but these are in an OnLoad already... I could add a 0.5 second Wait call first?
Comment #1 Feb 5, 2026 1:21 pm
Edited by DarthVitrial on Feb 5, 2026 1:24 pm
Oh wait I see the issue, this should fix. There's no check to see if the barrier is enabled before playing a sound on it.
Attached Files:
dlc1vq03barrierpylonscript.psc
Attached Files:
dlc1vq03barrierpylonscript.psc
Comment #2 Jul 23, 2026 11:42 am
Edited by DarthVitrial on Jul 23, 2026 11:42 am
Showing Comments 1 - 2 of 2

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